KITANA
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
OVERVIEW
KITANA
Type: Zoner
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details
MOVE LIST
Basic Attacks
Who Runs The World
B+1,4
High, High
A high attack that is +3 on block.
Twisted Edenian
F+1,2
Mid, Mid, Mid
A multi-hitting mid attack that is safe on block and can be hit confirmed into a combo.
Heavy Is The Krown
B+2,4
Mid, Mid
A mid attack that has decent range, is safe on block, and can be hit confirmed into a combo.
Sweeping Fan
B+4
Low
A low attack with very good range. It's -9 on block but safe from a distance.
Special Moves
Fan Toss
BF1
High
A high projectile that is primarily used in zoning. When enhanced, it becomes a slow mid projectile that is +14 on block and launches for a combo. Enhanced Fan Toss can be directed Close, Mid, or Far.
Fan-Nado
DB1
High
A high projectile that circles around Kitana before flying upwards. It launches for a combo and can be directed Close, Mid, or Far. It can be thrown out to stop enemies from approaching from the ground and air.
Princess Pirouette
DF2
Mid
A mid attack. When enhanced, it grants armor and the first hit becomes unbreakable.
Square Wave
DB2
High
A high attack. When enhanced, it becomes unbreakable and is cancelable on hit into other (Air) Special Moves.
Fancy Flick
DB3
Mid
A slow mid attack that grants advantage on block. It can be directed Close, Mid, or Far. When enhanced, it launches for a combo.
Wind Bomb
BDF4
Mid
A mid attack that stays on screen for a duration. It can be directed Close, Mid, Far, or Very Far. If it makes contact with the opponent, it launches for a combo. It's useful to prevent enemies from advancing.
COMBOS
Midscreen
Kitana's combos begin by using attacks into Fan-Nado (DB1). This move will launch the opponent and can be followed with a jump attack (U+F+2). Combos can then be ended with a secondary jump attack (U+F+1,1,2).
2,4,1,2 DB1 U+F+2 U+F+1,1,2
MEDIUM
313.69
Enhanced Fan-Nado (DB1+EX) deals increased damage and keeps the opponent in the air slightly longer, giving Kitana enough time to land a jump attack (U+F+3) for additional damage.
2,4,1,2 DB1 BF1+EX U+F+3 U+F+1,1,2
MEDIUM
357.25