A high into mid attack that is 0 on block and mainly used at close-range to punish unsafe moves.
Sinner StabF+2High
A high attack with incredible range.
Short StabB+3Low
A low attack that is safe on block.
Soaring DemonF+3Overhead
A slow 23 frame overhead attack that can occasionally be thrown out to catch opponents off-guard for blocking low.
Crown CrackerF+4,2Mid, Overhead
A mid into overhead attack that is primarily used at close-range and can be hit confirmed into a combo.
Special Moves
Invoking The Light / Summoning The DarknessDB1
Switches between Heaven Mode and Hell Mode.
Heaven's Beacon / Hell's PillarDF1Mid / Low
In Heaven Mode, Ashrah sends out a light slash that grants block advantage. In Hell Mode, Ashrah sends out a dark slash that hits low and is mostly used for zoning.
Astral Projection / Astral ManifestationBF2Mid
An advancing attack that allows Ashrah to travel towards the opponent. In Heaven Mode, it's mostly used as a combo ender and when enhanced, it grants armor. In Hell Mode, it's useful for pressure at close-range.
God's Wrath / Demon's WrathDB2Mid
A multi-hitting mid attack that is usually used as a combo ender.
Light Ascension / Dark AscensionDF3Mid
A mid attack that sends Ashrah into the air. When enhanced, it launches for a combo. It's mostly used as a combo starter.
Ashrah's combos start by launching with Enhanced Light/Dark Ascension (DF3+EX) and following up with a jump attack. Combos can be ended with (Air) Astral Projection/Manifestation (BF2) into Spirit Slice (Hold D). Although this reverses positions with the opponent, it leaves them close enough for Ashrah to continue her offense. In Heaven Mode, combos can be ended without Spirit Slice, yielding slightly higher damage while keeping the opponent at mid-range.
F+4,2 DF3+EX 1,2,2 BF2 Hold D
MEDIUM
296.40
Use Enhanced Light/Dark Ascension (DF3+EX) again to extend combos.
F+4,2 DF3+EX 1 4 DF3+EX 1,2,2 BF2 Hold D
MEDIUM
398.20
Corner
Ashrah's combos are slightly different in the corner. After launching the opponent, a jump kick is used instead and is followed by F+4,2. In Heaven Mode, corner combos end with Astral Projection (BF2), whereas in Hell Mode, they end with Demon's Wrath (DB2).