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ERMAC
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Ermac Render

OVERVIEW

Ermac Portrait
ERMAC
Type: Rushdown
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Sinking Feeling 1,2 High, Mid
A high into mid attack that is 0 on block and is mainly used at close-range to punish unsafe moves.
Mass Driver 2,1 High, Mid
A high into mid attack that has decent range and can be hit confirmed into a combo.
Heavy Wights B+2,4 Mid, Overhead
A mid into overhead attack that can be hit confirmed into a combo.
Ceiling Krawl F+2 Overhead
A 23 frame overhead attack that can be used to catch opponents off-guard for blocking low.
Knee Deep F+4 High
A fast 11 frame advancing high attack that sends Ermac into the air and can lead into pressure.
Wrung Out THROW or 1+3 Throw
A throw with very good range.
Special Moves
Spirit Punch BF1 Mid
A mid attack. It can be charged by holding 1 and cancelled by inputting FF or BB. When enhanced, the victim slowly collapses on hit allowing for a combo. It's one of Ermac's main offensive tools.
Witch Slam DB1 Mid
A mid attack. When enhanced, it launches for a combo. It's mostly used as a combo starter and ender.
Behind You BF2 High
A high attack. It's mostly used as a combo ender.
(Air) Suspended Animation DB2
A move that allows Ermac to float in the air. It can be cancelled by inputting D+EX. When enhanced, it recovers quicker. It's one of Ermac's main offensive tools.
Death's Embrace FDB3
Activates Mana Shield, causing incoming damage to deplete Super Meter before health. It can be deactivated by inputting D+SS.
(Air) Hungry Hands DB3 Low
A low attack that travels across the screen. When enhanced, it stuns the opponent allowing for a combo. It can be useful for mix-ups at close-range.
Shrieking Souls BF3 High
A high attack. It can be cancelled by inputting FF or BB. When enhanced, it pushes the opponent back. It's mostly used as a combo starter and to extend combos.
Shifting Spirits DB4 High
A high teleport. When enhanced, it launches for a combo. It's mostly used in combos.

COMBOS

Midscreen

Ermac's typical combo sequence involves launching the opponent with Shrieking Souls (BF3). After this, it can be canceled with a quick forward dash and lead into a jump attack (U+F+1,2,2 or U+F+1,2,3).

1,2 BF3 FF U+F+1,2,2 2,1,1+3
MEDIUM
328.66
Dash canceling out of Shrieking Souls will not work if a dash cancel has already been done in the combo. For instance, a combo involving Spirit Punch (BF1) and canceling out of it will not allow Ermac to cancel out of Shrieking Souls.

For higher damage, combos can be extended with Enhanced Witch Slam (DB1).

1,2 BF3 FF U+F+1,2,2 FF 4 DB1+EX U+F+1,2,3 DB1
MEDIUM
365.44

By ending combos with Witch Slam (DB1), the opponent remains close enough for Ermac to apply pressure on knockdown. Ending combos with Behind You (BF2) or F+4,3 will deal slightly higher damage, but will leave the opponent too far to follow with an attack. To switch positions with the opponent, use (Air) Down Shifting Spirits (DB4,D).

Ermac also has ways to end combos and create highly effective setups. While airborne, using (Air) Suspended Animation (DB2) will allow Ermac to levitate above the opponent and attack as they're getting up from the ground. Another ender is (Air) Enhanced Hungry Hands (DB3), which keeps the opponent standing and prevents them from using a Getup Attack. However, this setup is quite costly as it requires 2 bars of Super Meter while sacrificing some damage in the process.

Corner

In the corner, multiple jump attacks can be done without the need to spend Super Meter. After performing the first jump attack, immediately follow up with a second one. As the opponent is cornered, ending combos with Witch Slam isn't necessary to keep them nearby.

1,2 BF3 FF U+F+1,2,2 U+F+1,2,3 4 BF2
HARD
349.24
Corner combos starting with Shrieking Souls can be rather difficult. For more consistency, Ermac's midscreen combos can also be done in the corner without sacrificing much damage.

STRATEGY

Spirit Punch Cancel Frame Data

The following lists the block advantage for Ermac's Spirit Punch (BF1) when cancelling out of it after his Basic Attacks.

Spirit Punch Cancel Enhanced Spirit Punch Cancel
1 -2 +3
1,2 -2 +3
D+1 -8 -3
2 0 | -3 +5 | +2
2,1 -1 +4
B+2 -3 +2
B+2,4 -2 +3
F+2 -2 +3
3 +2 +7
D+3 -11 -6
4 -2 +3
D+4 -9 -4
Negative
Zero
Positive
All
The block advantage after 2 into Spirit Punch Cancel is greater at close-range (0) than it is from further away (-3).

KAMEOS

Janet Cage
Scorpion

GAMEPLAY

Bandinoz (Rain/Janet Cage) vs. SonicFox (Ermac/Janet Cage)
Combo Breaker 2024 - Top 8
05/25/2024