GENERAL SHAO
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
OVERVIEW
GENERAL SHAO
Type: Footsie
Health: 800
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details
MOVE LIST
Basic Attacks
Fury Strikes
1,2
High, Mid
A high into mid attack that is -3 on block and is mainly used at close-range and for punishing unsafe moves.
Forward March
2,2
High, Mid
A high into mid attack with good range and is safe on block.
Make Way
B+2
Mid
A slow, long-ranged mid attack that has incredible range, is +3 on block, and launches for a combo.
You're Weak
F+2,1+3
Overhead, Mid
An overhead into mid attack that is primarily used at close-range for mix-ups.
Widow Breaker
B+3,2
Low, Overhead
A low into overhead attack that is safe on block and is used for mix-ups at close-range.
Run Over
2,2,4
High, Mid, Mid
Requires No Axe. A high into mid attack that is +2 on block and is mostly used at close-range for pressure.
Raising Stakes
B+2
Mid
Requires No Axe. A mid attack that is +3 on block and launches for a combo.
Double Axe Handle
F+2
Overhead
Requires No Axe. An overhead attack that is safe on block and launches for a combo.
Superiority Komplex
U+F+2
Mid
An aerial attack with good range. It can be difficult for opponents to anti-air.
Special Moves
Dark Energy
DF1
Strengthens Axe moves for a duration.
Devastator
DB3
High
A high attack. When enhanced, it grants armor and becomes unbreakable. Enhanced Devastator can be cancelled on hit into Power Strike (DF4) if its armor wasn't broken, launching for a combo.
Death Quake
DB4
Low
A fullscreen low attack. When enhanced, it launches for a combo. It can be useful at a distance for trading against projectiles.
Power Strike
DF4
Overhead
A slow overhead attack. When used, it changes General Shao's moveset to No Axe. It's unsafe at -10 on block. When enhanced, it becomes safe at 0 on block.
Axe Recall
DF4
Recalls General Shao's axe. Only usable when General Shao is in No Axe.
Treechopper
DF1
Mid
Requires No Axe. Must be near Axe. A mid attack that recalls General Shao's axe and is +3 on block. When enhanced, it grants armor.
Reverse Treechopper
DF2
Throw
Requires No Axe. Must be near Axe. A throw that is used for mix-ups at close-range. If it hits, General Shao will recall his axe. When enhanced, it grants armor and becomes unbreakable.
Klassic Kahn
DB3
High
Requires No Axe. A high attack that launches for a combo. When enhanced, it grants armor.
Axe Quake
DB4
Low
Requires No Axe. A fullscreen low attack. If the opponent is near the axe, it becomes an overhead into low attack that can be difficult to block. When enhanced, it launches for a combo.
COMBOS
Midscreen
General Shao's combos are typically done by using Power Strike (DF4) after certain moves. This causes General Shao to lose his axe, allowing him to end combos with Reverse Treechopper (DF2).
1,2 DF4 B+3,2 4 DF2
MEDIUM
322.77
Ending combos with Klassic Kahn (DB3) will result in higher damage. Although General Shao will be without his axe at the end of the combo, certain moves such as 2,2 and F+2 will become much stronger offensively.
1,2 DF4 B+3,2 B+3,2 2,2 DB3
MEDIUM
339.06
If General Shao doesn't have his axe, his F+2 will launch for a combo. This move becomes much more threatening because it hits as an overhead and can be used for mix-ups.
F+2 2,2 DB3 2,2 DB3
MEDIUM
274.86