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ASHRAH
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Ashrah Render

OVERVIEW

Ashrah Portrait
ASHRAH
Type: Footsie
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Final Blessing 1,2 High, Mid
A high into mid attack that is 0 on block and mainly used at close-range to punish unsafe moves.
Sinner Stab F+2 High
A high attack with incredible range.
Short Stab B+3 Low
A low attack that is safe on block.
Soaring Demon F+3 Overhead
A slow 23 frame overhead attack that can occasionally be thrown out to catch opponents off-guard for blocking low.
Crown Cracker F+4,2 Mid, Overhead
A mid into overhead attack that is primarily used at close-range and can be hit confirmed into a combo.
Special Moves
Invoking The Light / Summoning The Darkness DB1
Switches between Heaven Mode and Hell Mode.
Heaven's Beacon / Hell's Pillar DF1 Mid / Low
In Heaven Mode, Ashrah sends out a light slash that grants block advantage. In Hell Mode, Ashrah sends out a dark slash that hits low and is mostly used for zoning.
Astral Projection / Astral Manifestation BF2 Mid
An advancing attack that allows Ashrah to travel towards the opponent. In Heaven Mode, it's mostly used as a combo ender and when enhanced, it grants armor. In Hell Mode, it's useful for pressure at close-range.
God's Wrath / Demon's Wrath DB2 Mid
A multi-hitting mid attack that is usually used as a combo ender.
Light Ascension / Dark Ascension DF3 Mid
A mid attack that sends Ashrah into the air. When enhanced, it launches for a combo. It's mostly used as a combo starter.

COMBOS

Midscreen

Ashrah's combos start by launching with Enhanced Light/Dark Ascension (DF3+EX) and following up with a jump attack. Combos can be ended with (Air) Astral Projection/Manifestation (BF2) into Spirit Slice (Hold D). Although this reverses positions with the opponent, it leaves them close enough for Ashrah to continue her offense. In Heaven Mode, combos can be ended without Spirit Slice, yielding slightly higher damage while keeping the opponent at mid-range.

F+4,2 DF3+EX 1,2,2 BF2 Hold D
MEDIUM
296.40

Use Enhanced Light/Dark Ascension (DF3+EX) again to extend combos.

F+4,2 DF3+EX 1 4 DF3+EX 1,2,2 BF2 Hold D
MEDIUM
398.20

Corner

Ashrah's combos are slightly different in the corner. After launching the opponent, a jump kick is used instead and is followed by F+4,2. In Heaven Mode, corner combos end with Astral Projection (BF2), whereas in Hell Mode, they end with Demon's Wrath (DB2).

F+4,2 DF3+EX 3 F+4,2 BF2
MEDIUM
299.52
F+4,2 DF3+EX 3 F+4,2 DB2
MEDIUM
291.87

STRATEGY

KAMEOS

Khameleon
Sareena

GAMEPLAY

GuiExceptional (Ashrah/Khameleon) vs. Grr (Geras/Motaro)
LCQ 2024 - Grand Finals
06/14/2024