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HAVIK
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Havik Render

OVERVIEW

Havik Portrait
HAVIK
Type: Footsie
Health: 800
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Cleric Of Chaos 1,1 High, Mid
A high into mid attack that is +3 on block and is mainly used at close-range for pressure and to punish unsafe moves.
Neck Snapper 1,1,2 High, Mid, Overhead
A high, mid, overhead attack that is +3 on block and is used at close-range for pressure.
Disrupting Order F+1,2,2 High, Mid, Overhead
A high, mid, overhead attack that is +3 on block and is used at close-range for pressure.
Decaying Guard 2,1 High, Mid
A high into mid attack that is +6 on block and is used at close-range for pressure.
Skab Stab B+2,2,1+3 Mid, Mid, Throw
An advancing mid attack ending in a command grab that is useful for mix-ups.
Destroying Balance B+2,2,4 Mid, Mid, Low
An advancing mid attack ending in a low.
No Order F+4,3 Low, Low
A low attack that is safe on block.
Special Moves
Neoplasm BF1 High
A high projectile that slowly circles around Havik before flying towards the opponent. If the opponent is already hit beforehand, it launches for a combo. When enhanced, it will fly behind the opponent and hit as a mid.
Helping Hand DB1 Mid
A slow, armored mid attack that is safe on block and launches for a combo unless Havik is hit. When enhanced, it grants 3 hits of armor instead of 1.
Blood Bath BF2 High
An advancing high attack that when used will roll underneath high attacks and projectiles. When enhanced, it costs 2 bars of Super Meter and becomes unbreakable.
Corpse Taunt BF2 Unblockable
An unblockable attack that can only be done after the opponent is hit with Enhanced Blood Bath. Once used, the victim slowly collapses on hit allowing for a combo.
Seeking Neoplasm BF3 Mid
A mid projectile that travels quickly across the screen. It can be very difficult to avoid as it covers a large portion of the screen. When enhanced, an additional projectile is fired towards the opponent.
Twisted Torso DB4 High, High, High, High
A multi-hitting high attack that is primarily used as a combo ender.

COMBOS

Midscreen

Havik's combos are very straightforward and are typically initiated by hit-confirming attacks into Neoplasm (BF1). Neoplasm normally knocks the opponent down on hit, but if it follows a previous hit, it'll launch for a combo. This is usually followed up with B+2,2 and ended with (Close) Blood Bath (BF2, Hold B).

B+2,2 BF1 FF B+2,2 BF2 Hold B
MEDIUM
273.23

For a slight damage increase, combos can instead be ended with Twisted Torso (DB4). The downside is that this move leaves the opponent too far to effectively continue attacking. Alternatively, Havik's B+2,2,1+3 can be done at the end of a combo. This will not only deal increased damage, but will also reverse positions with the opponent.

B+2,2 BF1 FF B+2,2,1+3
MEDIUM
283.61

Corner

In the corner, Neoplasm can be done multiple times to keep the opponent juggled. Unlike midscreen combos, both the normal and close versions of Blood Bath (BF2) can be used at the end of corner combos.

Since the opponent is cornered, combos can also be ended with Twisted Torso without giving up hit advantage. Although it deals greater damage, it can be slightly more difficult to connect due to the move's slower start-up.

B+2,2 BF1 3 BF1 2,2 BF2
MEDIUM
345.68
B+2,2 BF1 FF F+4 BF1 2,2 DB4
MEDIUM
357.59

STRATEGY

KAMEOS

Scorpion
Mavado
Stryker

GAMEPLAY