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JOHNNY CAGE
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
Johnny Cage Render

OVERVIEW

Johnny Cage Portrait
JOHNNY CAGE
Type: Rushdown
Health: 650
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details

MOVE LIST

Basic Attacks
Rough House 1,1 High, Mid
A high into mid attack that is +1 on block and is mainly used at close-range for pressure and to punish unsafe moves.
Breaking Backhand F+1 High
An advancing high attack that is +3 on block and is used at close-range for pressure.
Footless B+3 Mid
A fast mid attack that launches for a combo. It can be thrown out at times to stop approaches.
Elbow Before Me F+3,2 Mid, Mid
A fast, forward-advancing 9 frame mid attack. It's one of Johnny Cage's strongest moves due to its speed, safety, and ability to hit confirm into a combo.
Special Moves
Ball Buster BD1 Mid
A mid attack that is primarily used as a combo ender.
Show Off DB1
A parry that counters high, mid, and overhead attacks, excluding jump attacks.
Rising Star DB3 Mid
A mid attack. When enhanced, it launches for a combo.
Shadow Kick BF4 High
A quick, advancing high attack that is usually done as a combo ender, but can also be thrown out occasionally as a surprise attack. When enhanced, it grants armor.
Hype FDB4
Builds Johnny Cage's Hype Meter.
Wowing Out FDB4
Requires full Hype Meter. It temporarily allows Johnny Cage to cancel Special Moves into other Special Moves, Kameo Summons, or Fatal Blow up to 2 times in a row. Special Moves are always enhanced during Wowing Out.

COMBOS

Midscreen

Johnny Cage has several ways to initiate a combo. The most notable combo starter is Enhanced Rising Star (DB3+EX). After launching with this move, it can be canceled into a jump attack. If the jump attack hits late, it'll allow for a second jump attack. By ending combos with Ball Buster (BD1), it'll grant enough hit advantage for Johnny Cage to apply pressure on knockdown.

F+3,2 DB3+EX 2 U+F+2 2,1,2 FF F+3 BD1
MEDIUM
362.58

Combos can also be ended with Shadow Kick (BF4), which is not only easier to connect than Ball Buster, but deals slightly higher damage as well. The tradeoff is that Shadow Kick sends the opponent away, preventing Johnny Cage from guaranteeing a follow-up attack.

Corner

In the corner, Johnny Cage's jump attack U+F+2,4,4 can be used within combos. This can then be ended with 2,1,4 into Shadow Kick.

F+3,2 DB3+EX 2 U+F+2,4,4 2,1,4 BF4
MEDIUM
364.58
Although ending corner combos with Ball Buster isn't necessary to keep the opponent close, it remains a viable option due to its high hit advantage.

STRATEGY

KAMEOS

Khameleon
Goro
Kano
Janet Cage
Sonya

GAMEPLAY

SonicFox (Johnny Cage/Khameleon) vs. Nicolas (Johnny Cage/Khameleon)
Final Kombat 2024 - Grand Finals
06/16/2024