MOVE LIST - HOMELANDER
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
HOMELANDER
NORMAL ATTACKS
Patriotic Punch
1
Smash Hit
1,2
Rise Of A Hero
1,2,1
Battering Ram
B+1
Enforcing Order
B+1,4
Heroic De-Escalation
B+1,4,2
Breathtaker
F+1
Backhanded Praise
F+1,2
Below The Belt
D+1
Speak No Evil
2
Take Your Breath Away
2,1
Backhanded Compliment
2,1,2
Darkest Night
B+2
Brightest Day
B+2,2
See No Evil
B+2,2,1+3
Rising High
D+2
Supes Boots
3
Hear No Evil
B+3
Ankle Breaker
D+3
Freedom Foot
4
Meltdown
B+4
Blaze It Up
F+4
Floor Sizzle
D+4
AERIAL ATTACKS
Punching Down
U+F+1
Burning Stare
U+F+1,2
Back To Earth
U+F+1,2,4
If Looks Could Kill
U+F+1,2,1+3
Bloody Knuckles
U+F+2
Piercing Gaze
U+F+2,1
Back To Earth
U+F+2,1,4
If Looks Could Kill
U+F+2,1,1+3
Compound V
U+F+3
Heroic Punt
U+F+4
THROWS
Shove
F+THROW or F+1+3
Up Up And...
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Laser Eyes
BF1
Enhanced Laser Eyes
BF1+EX
Dirty Trick
DB1
Enhanced Dirty Trick
DB1+EX
Diabolical Dash
BF2
Soaring Strike
1
The Seven Slam
2
Krippling Knee
3
Korporate Kick
4
(Air) Diabolical Dash
BF2
Grounding Fist
1
Vought Drop
2
Gliding Knee
3
Hovering Impact
4
Blast Off
DB2
Enhanced Blast Off
DB2+EX
Low Laser Eyes
BF3
Enhanced Low Laser Eyes
BF3+EX
Sky Laser Eyes
DB3
Enhanced Sky Laser Eyes
DB3+EX
Sweeping Laser Eyes
BDF4
(Air) God Complex
DB4
(Air) Delay God Complex
Hold 4
(Air) Enhanced God Complex
EX
(Air) God Complex Cancel
D+SS
(Air) God Complex Cancel To Flight
SS or SS+U
Flight
U+SS
(Cancel) Flight
D+SS
(Flight) Laser Eyes
BF1
(Flight) Ground Laser Eyes
DB3
FATAL BLOW
I Can Do Whatever I Want
SS+EX
(Air) I Can Do Whatever I Want
(While In Air) SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Mid) Winging It
DFD,3
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Let Freedom Wing
BFD4
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Patriotic Punch
1
20.00
3.000
High
7
2
19
16
19
1
1
Smash Hit
1,2
30.00
4.500
Mid
12
2
34
25
9
-4
-4
Rise Of A Hero
1,2,1
70.00
10.500
Mid
16
6
32
0
18
-6
-6
Battering Ram
B+1
30.00
4.500
High
10
3
22
23
17
-3
-3
Enforcing Order
B+1,4
50.00
7.500
Mid
15
3
23
28
11
-4
-4
Heroic De-Escalation
B+1,4,2
70.00
10.500
High
14
3
39
0
30
-10
-10
Breathtaker
F+1
50.00
7.500
Mid
11
2
22
25
15
-2
-2
Backhanded Praise
F+1,2
70.00
10.500
High
16
2
26
0
36
-6
-6
Below The Belt
D+1
20.00
3.000
Mid
7
3
22
20
12
-8
-8
Speak No Evil
2
30.00
4.500
High
10
2
26
21
12
-6
-6
Take Your Breath Away
2,1
50.00
7.500
Mid
14
2
22
25
15
-2
-2
Backhanded Compliment
2,1,2
70.00
10.500
High
16
2
26
0
36
-6
-6
Darkest Night
B+2
50.00
7.500
High
8
2
26
19
14
-6
-6
Brightest Day
B+2,2
30.00
4.500
Mid
15
2
19
21
21
1
1
See No Evil
B+2,2,1+3
60.00
0.000
Throw
21
2
37
25
26
0
0
Rising High
D+2
140.00
21.000
High
10
3
41
0
27
-2
-12
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Supes Boots
3
50.00
7.500
High
15
3
26
23
12
3
3
Hear No Evil
B+3
90.00
13.500
High
19
2
25
0
14
-5
-5
* Advantage on Hit allows for follow-up
Ankle Breaker
D+3
20.00
3.000
Low
9
2
25
24
11
-10
-10
Freedom Foot
4
70.00
10.500
High
14
3
34
27
12
-5
-5
Meltdown
B+4
70.00
10.500
Low
20
5
36
0
23
-9
-9
Blaze It Up
F+4
50.00
7.500
Mid
15
6
28
29
14
-12
-12
Floor Sizzle
D+4
30.00
4.500
Low
10
6
27
82
10
-11
-11
Aerial Attacks
Punching Down
U+F+1
50.00
7.500
Overhead
10
4
39
16
4
-24
-24
Burning Stare
U+F+1,2
70.00
10.500
Overhead
11
9
31
44
41
-26
-26
Back To Earth
U+F+1,2,4
90.00
13.500
Overhead
15
3
42
53
25
-31
-31
If Looks Could Kill
U+F+1,2,1+3
50.00
3.000
Overhead
13
2
32
15
18
-20
-20
Bloody Knuckles
U+F+2
50.00
7.500
Overhead
9
3
39
14
4
-24
-24
Piercing Gaze
U+F+2,1
70.00
10.000
Overhead
17
4
36
50
40
-26
-26
Back To Earth
U+F+2,1,4
90.00
13.500
Overhead
15
3
42
53
25
-31
-31
If Looks Could Kill
U+F+2,1,1+3
50.00
3.000
Overhead
13
2
32
15
18
-20
-20
Compound V
U+F+3
70.00
10.500
Overhead
10
5
39
18
22
-24
-24
Heroic Punt
U+F+4
70.00
10.500
Overhead
8
3
39
13
29
-24
-24
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Up Up And...
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Laser Eyes
BF1
70.00
18.600
High
17
16
30
0
0
-25
-25
Enhanced Laser Eyes
BF1+EX
125.60
46.250
High
17
35
11
0
19
-6
-6
* Costs 1 bar of Super Meter
Dirty Trick
DB1
80.00
0.000
8
0
20
0
25
0
0
* Parries most Punch Base Attacks (including Overheads and Jumping Attacks)
* 28 frame parry window
* 28 frame parry window
Enhanced Dirty Trick
DB1+EX
60.00
0.000
8
0
22
0
59
0
0
* Costs 1 bar of Super Meter
* Parries most Punch Base Attacks (including Overheads and Jumping Attacks)
* 28 frame parry window
* If successful, Homelander ends in Flight
* Parries most Punch Base Attacks (including Overheads and Jumping Attacks)
* 28 frame parry window
* If successful, Homelander ends in Flight
Diabolical Dash
BF2
0.00
0.000
1
0
39
25
0
0
0
Soaring Strike
1
50.00
16.250
High
4
6
45
52
23
-30
-30
* On Hit, cancelable into Flight Attacks
The Seven Slam
2
90.00
0.000
Throw
7
3
47
0
10
0
0
Krippling Knee
3
70.00
18.750
Mid
9
5
36
0
37
-19
-19
Korporate Kick
4
90.00
21.250
High
13
2
36
0
30
4
-6
(Air) Diabolical Dash
BF2
0.00
0.000
1
0
42
21
0
0
0
Grounding Fist
1
50.00
16.250
Overhead
10
6
37
40
9
-21
-21
* Homelander returns to ground
Vought Drop
2
90.00
0.000
Unblockable
7
3
41
0
43
0
0
* Homelander ends in Flight
* On Miss, hold D during Recovery to return to ground
* On Hit, victim can be repositioned before release
* On Miss, hold D during Recovery to return to ground
* On Hit, victim can be repositioned before release
Gliding Knee
3
50.00
18.750
Mid
9
5
33
0
18
-10
-10
* Homelander ends in Flight
* Hold D during Recovery to return to ground
* Hold D during Recovery to return to ground
Hovering Impact
4
50.00
21.250
Overhead
13
2
39
0
6
-8
-8
* Homelander ends in Flight
* Hold D during Recovery to return to ground
* Hold D during Recovery to return to ground
Blast Off
DB2
80.00
20.000
Mid
16
6
64
0
35
-28
-38
Enhanced Blast Off
DB2+EX
100.00
22.500
Mid
16
6
64
0
24
-28
-38
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
Low Laser Eyes
BF3
60.00
17.500
Mid
23
15
34
0
4
-28
-28
Enhanced Low Laser Eyes
BF3+EX
115.60
45.000
Mid
23
33
30
0
3
-23
-23
* Costs 1 bar of Super Meter
Sky Laser Eyes
DB3
60.00
0.000
Unblockable
17
34
10
0
7
0
0
Enhanced Sky Laser Eyes
DB3+EX
97.00
0.000
Unblockable
17
35
9
0
20
0
0
* Costs 1 bar of Super Meter
Sweeping Laser Eyes
BDF4
80.00
20.000
Mid
38
43
14
0
73
3
-7
(Air) God Complex
DB4
60.00
17.500
Low
38
3
46
32
27
-19
-19
* Press any direction to reposition during Start-Up
(Air) Delay God Complex
Hold 4
60.00
17.500
Low
98
3
28
0
27
-19
-19
* Press any direction to reposition
(Air) Enhanced God Complex
EX
60.00
17.500
Low
34
3
28
0
58
-19
-19
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) God Complex Cancel
D+SS
0.00
0.000
1
0
22
0
0
0
0
* Homelander returns to ground
(Air) God Complex Cancel To Flight
SS or SS+U
0.00
0.000
1
0
25
0
0
0
0
* Homelander ends in Flight
Flight
U+SS
0.00
0.000
1
0
24
0
0
0
0
* During Flight, hold any direction to soar through the air
* Costs 1 bar of Super Meter for consecutive Flight activation from Flight Basic Attacks
* Hold D during Recovery of Flight Basic Attacks to return to ground
* Costs 1 bar of Super Meter for consecutive Flight activation from Flight Basic Attacks
* Hold D during Recovery of Flight Basic Attacks to return to ground
(Cancel) Flight
D+SS
0.00
0.000
1
0
29
0
0
0
0
* Homelander returns to ground
(Flight) Laser Eyes
BF1
60.00
17.500
High
11
16
30
0
-4
-20
-20
* Requires Flight
* Homelander ends in Flight
* Hold D during Recovery to return to ground
* Homelander ends in Flight
* Hold D during Recovery to return to ground
(Flight) Ground Laser Eyes
DB3
60.00
17.500
Mid
11
16
29
0
1
-23
-23
* Requires Flight
* Homelander ends in Flight
* Hold D during Recovery to return to ground
* Homelander ends in Flight
* Hold D during Recovery to return to ground
Fatal Blow
I Can Do Whatever I Want
SS+EX
350.00
45.000
Mid
17
44
71
0
15
-35
-45
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
(Air) I Can Do Whatever I Want
(While In Air) SS+EX
350.00
45.000
Mid
23
4
55
0
17
-17
-27
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Mid) Winging It
DFD,3
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Let Freedom Wing
BFD4
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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