MOVE LIST - KUNG LAO
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
KUNG LAO
NORMAL ATTACKS
Bruised Knuckles
1
No Silence
1,2
Swollen Throat
1,2,1
Shaolin Strike
B+1
Sweep The Foot
B+1,4
Crushing Palm
D+1
Open Palm
2
Body Blows
2,1
Madam El-Bo
2,1,2
Eight Trigram Palm
2,1,2,1
Heavy Chop
B+2
Human Weapon
B+2,4
Downward Slice
F+2
Rising Chi
D+2
Double Down
3
Knee Buckle
B+3
Focused Footsies
B+3,3
Monastery Mixup
B+3,4
Dip One's Woes
F+3
Leg Day
F+3,3
One More Time
F+3,3,3
Flick Kick
D+3
Spinning Heel
4
Get Back
4,4
Shaolin Spin
B+4
Monk Drop
F+4
Step Kick
D+4
AERIAL ATTACKS
Calm Palm
U+F+1
Quick Fist
U+F+1,2
Hinge Kick
U+F+1,2,4
Bloody Brim
U+F+2
Broken Toe
U+F+3 or U+F+4
Split Kick
U+F+3,4
Spinning Finish
U+F+3,4,3
THROWS
Shove
F+THROW or F+1+3
Countless Blows
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Buzzsaw
BF1
Enhanced Buzzsaw
BF1+EX
(Air) Buzzsaw
BF1
(Air) Enhanced Buzzsaw
BF1+EX
Hat Toss
DB1
Enhanced Hat Toss
DB1+EX
Direct Up
Hold U
Direct Down
Hold D
Shaolin Shimmy
BF2
Enhanced Shaolin Shimmy
BF2+EX
(Enhanced Shimmy Blocked) Shaolin Shinknee
4+EX
Kung-Kussion
DB2
Enhanced Kung-Kussion
DB2+EX
Shaolin Spin
DU3
Enhanced Shaolin Spin
DU3+EX
Extend Shaolin Spin
Hold 3
(During Extend) Move
Hold B or F
(During Extend) Cancel
DD
Soaring Monk
DB4
Enhanced Soaring Monk
DB4+EX
(Air) Dive Kick
DB4
(Air) Enhanced Dive Kick
DB4+EX
FATAL BLOW
Practiced And Perfected
SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Mid) Lao'd And Clear
BFB,4
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Ti-Gore
FBD2
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Bruised Knuckles
1
20.00
3.000
High
7
2
20
18
2
0
0
No Silence
1,2
50.00
7.500
Mid
15
2
24
18
14
-4
-4
Swollen Throat
1,2,1
50.00
7.500
Mid
15
3
25
25
30
-6
-6
Shaolin Strike
B+1
20.00
3.000
High
6
2
22
15
13
-2
-2
Sweep The Foot
B+1,4
70.00
10.500
Low
19
2
26
0
18
-6
-6
Crushing Palm
D+1
20.00
3.000
Mid
7
2
23
19
12
-8
-8
Open Palm
2
30.00
4.500
High
8
2
19
18
22
1
1
Body Blows
2,1
30.00
4.500
Mid
9
3
16
15
19
3
3
Madam El-Bo
2,1,2
50.00
7.500
Mid
15
2
35
21
-3
-5
-5
Eight Trigram Palm
2,1,2,1
70.00
10.500
Mid
21
9
25
0
34
-12
-12
Heavy Chop
B+2
50.00
7.500
Mid
12
2
24
24
4
-4
-4
Human Weapon
B+2,4
70.00
10.500
Mid
11
2
33
0
53
-13
-13
* Cancelable on Hit into Jump
Downward Slice
F+2
50.00
7.500
Overhead
18
2
39
43
45
-19
-19
Rising Chi
D+2
140.00
21.000
High
7
4
40
0
24
-2
-12
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Double Down
3
116.50
18.000
High
13
13
17
24
61
0
0
Knee Buckle
B+3
50.00
7.500
Mid
13
2
24
24
11
-4
-4
Focused Footsies
B+3,3
70.00
10.500
Low
20
2
26
0
18
-6
-6
Monastery Mixup
B+3,4
70.00
10.500
Overhead
22
3
25
0
57
-6
-6
Dip One's Woes
F+3
50.00
7.500
High
10
2
27
24
8
-7
-7
Leg Day
F+3,3
50.00
7.500
High
8
2
24
23
10
-4
-4
One More Time
F+3,3,3
50.00
7.500
Mid
13
7
31
29
37
-6
-6
Flick Kick
D+3
20.00
3.000
Low
9
2
25
23
10
-10
-10
Spinning Heel
4
70.00
10.500
High
13
2
19
25
15
1
1
Get Back
4,4
70.00
10.500
Mid
24
2
19
0
57
1
1
Shaolin Spin
B+4
70.00
10.500
Low
12
3
26
0
17
3
3
Monk Drop
F+4
90.00
13.500
High
19
4
61
0
81
-23
-33
* Victim slowly collapses on Hit
Step Kick
D+4
30.00
4.500
Low
10
3
25
25
15
-6
-6
Aerial Attacks
Calm Palm
U+F+1
50.00
7.500
Mid
7
5
38
13
5
-23
-23
Quick Fist
U+F+1,2
28.50
4.270
Mid
12
1
36
42
20
-23
-23
Hinge Kick
U+F+1,2,4
70.00
10.500
Mid
14
2
44
53
32
-32
-32
Bloody Brim
U+F+2
70.00
10.500
Mid
8
4
38
18
5
-23
-23
Broken Toe
U+F+3 or U+F+4
70.00
10.500
Mid
9
4
38
15
23
-23
-23
Split Kick
U+F+3,4
25.50
3.820
Mid
12
2
30
37
27
-18
-18
Spinning Finish
U+F+3,4,3
90.00
13.500
Mid
14
4
35
0
11
-25
-25
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Countless Blows
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Buzzsaw
BF1
70.00
18.750
High
18
0
0
0
28
-14
-14
Enhanced Buzzsaw
BF1+EX
100.00
22.500
High
18
0
0
0
35
-7
-7
* Costs 1 bar of Super Meter
(Air) Buzzsaw
BF1
70.00
18.750
High
12
0
48
0
27
-20
-20
(Air) Enhanced Buzzsaw
BF1+EX
100.00
22.500
High
12
0
38
0
36
-11
-11
* Costs 1 bar of Super Meter
Hat Toss
DB1
60.00
17.500
Mid
22
0
0
0
7
-20
-20
Enhanced Hat Toss
DB1+EX
90.00
21.250
Mid
16
0
0
0
11
-20
-20
* Costs 1 bar of Super Meter
Direct Up
Hold U
0.00
0.000
0
0
0
0
0
0
0
Direct Down
Hold D
0.00
0.000
0
0
0
0
0
0
0
Shaolin Shimmy
BF2
111.00
13.750
Mid
19
4
33
0
42
-15
-15
Enhanced Shaolin Shimmy
BF2+EX
142.00
38.750
Mid
19
4
33
34
28
-15
-15
* Costs 1 bar of Super Meter
* Has Armor
* First Hit is Unbreakable in a Kombo
* Has Armor
* First Hit is Unbreakable in a Kombo
(Enhanced Shimmy Blocked) Shaolin Shinknee
4+EX
80.00
20.000
Mid
14
1
29
0
28
-2
-2
* Costs 1 bar of Super Meter
* Possible when Enhanced Shaolin Shimmy is blocked
* Possible when Enhanced Shaolin Shimmy is blocked
Kung-Kussion
DB2
105.00
13.750
Mid
14
2
35
0
15
-15
-15
Enhanced Kung-Kussion
DB2+EX
80.00
13.750
Mid
14
2
35
0
89
-15
-15
* Costs 1 bar of Super Meter
* Victim slowly collapses on Hit
* Victim slowly collapses on Hit
Shaolin Spin
DU3
70.00
18.750
Mid
21
6
35
18
27
-19
-19
Enhanced Shaolin Spin
DU3+EX
110.00
23.750
Mid
21
6
35
18
27
-19
-19
* Costs 1 bar of Super Meter
* Has Armor
* Unbreakable in a Kombo
* Has Armor
* Unbreakable in a Kombo
Extend Shaolin Spin
Hold 3
0.00
0.000
0
0
0
0
0
0
0
(During Extend) Move
Hold B or F
0.00
0.000
0
0
0
0
0
0
0
(During Extend) Cancel
DD
0.00
0.000
1
0
28
0
0
0
0
Soaring Monk
DB4
60.00
17.500
High
19
8
41
0
24
-27
-27
Enhanced Soaring Monk
DB4+EX
60.00
17.500
High
19
8
42
0
26
-28
-28
* Costs 1 bar of Super Meter
* Cancelable into air attacks
* Cancelable into air attacks
(Air) Dive Kick
DB4
60.00
17.500
Mid
12
12
11
0
43
-26
-26
(Air) Enhanced Dive Kick
DB4+EX
90.00
21.250
Mid
12
12
11
0
49
-26
-26
* Costs 1 bar of Super Meter
Fatal Blow
Practiced And Perfected
SS+EX
350.00
32.500
Low
17
28
52
0
15
-21
-31
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Mid) Lao'd And Clear
BFB,4
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Ti-Gore
FBD2
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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