MOVE LIST - QUAN CHI
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
QUAN CHI
NORMAL ATTACKS
Sorcerer Smack
1
Dangerous Ally
1,2
Tamed Impaler
1,2,2
Skewer Strike
1,3
Beyond The Grave
D+1
Baleful Banshee Blast
2
Soul Extinguisher
2,1
Lowest Of Blows
2,1,3
Bow Already!
2,1,4
Close Enough!
2,1,4,4
Nether Eruption
B+2
(Charge) Nether Eruption
Hold 2
Kompound Fractures
F+2
Skeleton Jacker
F+2,1
Killer Kalcium
D+2
Is That A Tongue?
3
Tripper
B+3
Taste Test
B+3,4
Koccyx Krusher
B+3,4,2
Bone Breaker
D+3
Kunning Kick
4
Shin Splinter
B+4
Alternative Acrobatics
F+4
Pain With Portals
F+4,4
Eternal Servitude
D+4
Best Foot Backward
D+F+4
AERIAL ATTACKS
Planned Punch
U+F+1
Risen Rake
U+F+1,2
Brilliant Blast
U+F+1,2,2
Serve Me!
U+F+2
Double Death Dealer
U+F+2,1
Be Gone!
U+F+2,4
Quan-Chi-nius Kick
U+F+3 or U+F+4
THROWS
Shove
F+THROW or F+1+3
Into The Nightmare Realm
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Head Rush
BF1
Enhanced Head Rush
BF1+EX
(Slow) Enhanced Head Rush
BF1+EX,B
(Fast) Enhanced Head Rush
BF1+EX,F
(Air) Head Rush
BF1
(Air) Enhanced Head Rush
BF1+EX
(Air) (Slow) Enhanced Head Rush
BF1+EX,B
(Air) (Fast) Enhanced Head Rush
BF1+EX,F
Psycho Skull
DB1
(Close) Psycho Skull
DB1,B
(Far) Psycho Skull
DB1,F
(Very Far) Psycho Skull
DB1,U
Enhanced Psycho Skull
DB1+EX
Psycho Skull Volley
DB1
Enhanced Psycho Skull Volley
DB1+EX
Field of Bones
BDF2
(Close) Field Of Bones
BDF2,B
(Far) Field Of Bones
BDF2,F
(Very Far) Field Of Bones
BDF2,U
Enhanced Field Of Bones
BDF2+EX
(Close) Enhanced Field Of Bones
BDF2+EX,B
(Far) Enhanced Field Of Bones
BDF2+EX,F
(Very Far) Enhanced Field Of Bones
BDF2+EX,U
Zone Of Power
DB3
(Delay) Zone Of Power
Hold 3
(During Delay) Move
Hold B Or F
Zone Of Fear
DB3+EX
(Delay) Zone Of Fear
Hold 3
(During Delay) Move
Hold B Or F
Zone Of Waste
DF3
(Delay) Zone Of Waste
Hold 3
(During Delay) Move
Hold B Or F
Enhanced Zone Of Waste
DF3+EX
(Delay) Zone Of Waste
Hold 3
(During Delay) Move
Hold B Or F
Falling Death
BF4
Enhanced Falling Death
BF4+EX
(Air) Falling Death
BF4
(Air) Enhanced Falling Death
BF4+EX
From The Fog
DB4
Enhanced From The Fog
DB4+EX
FATAL BLOW
Journey Through Hell
SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Mid) Pentamagic Trick
FBFB2
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) T-Rekt
BDD4
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Sorcerer Smack
1
20.00
3.000
High
8
2
20
17
16
0
0
Dangerous Ally
1,2
50.00
7.500
Mid
19
2
32
27
10
-2
-2
Tamed Impaler
1,2,2
50.00
7.500
High
23
4
28
0
36
0
0
Skewer Strike
1,3
70.00
10.500
Overhead
24
3
26
0
52
-7
-7
Beyond The Grave
D+1
20.00
3.000
Mid
9
2
25
20
10
-10
-10
Baleful Banshee Blast
2
30.00
4.500
High
12
3
21
23
17
-2
-2
Soul Extinguisher
2,1
30.00
4.500
Mid
20
2
23
33
16
-3
-3
Lowest Of Blows
2,1,3
70.00
10.500
Low
20
7
22
0
28
-7
-7
Bow Already!
2,1,4
50.00
7.500
Overhead
12
2
35
27
2
-5
-5
Close Enough!
2,1,4,4
70.00
10.500
Overhead
13
2
28
0
25
-8
-8
Nether Eruption
B+2
50.00
7.500
Overhead
27
3
31
42
11
-12
-12
(Charge) Nether Eruption
Hold 2
50.00
7.500
Overhead
58
3
34
42
63
8
-2
Kompound Fractures
F+2
50.00
7.500
Mid
14
5
33
24
3
-6
-6
Skeleton Jacker
F+2,1
70.00
10.500
Mid
14
5
30
0
33
-13
-13
Killer Kalcium
D+2
140.00
21.000
High
10
3
44
0
24
-5
-15
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Is That A Tongue?
3
50.00
7.500
High
16
3
35
0
33
-6
-6
* Cancelable on Hit into Jump
Tripper
B+3
50.00
7.500
Low
16
2
27
26
8
-7
-7
Taste Test
B+3,4
50.00
7.500
Mid
20
4
25
0
41
-7
-7
Koccyx Krusher
B+3,4,2
70.00
10.500
Mid
20
5
22
0
40
-5
-5
Bone Breaker
D+3
20.00
3.000
Low
11
2
22
23
14
-7
-7
Kunning Kick
4
70.00
10.500
High
12
3
45
28
15
-21
-21
Shin Splinter
B+4
70.00
10.500
Low
12
3
29
0
14
0
0
Alternative Acrobatics
F+4
50.00
7.500
High
11
3
31
26
1
-2
-2
Pain With Portals
F+4,4
70.00
10.500
High
14
2
30
0
36
-5
-5
Eternal Servitude
D+4
30.00
4.500
Low
13
3
25
25
15
-6
-6
Best Foot Backward
D+F+4
70.00
10.500
Mid
17
2
42
0
15
-12
-12
Aerial Attacks
Planned Punch
U+F+1
50.00
7.500
Mid
9
5
38
22
5
-23
-23
Risen Rake
U+F+1,2
27.00
4.100
Overhead
13
3
35
44
20
-19
-24
Brilliant Blast
U+F+1,2,2
90.00
13.500
Overhead
18
7
34
0
23
-22
-27
Serve Me!
U+F+2
50.00
7.500
Overhead
11
4
38
25
5
-23
-23
Double Death Dealer
U+F+2,1
27.00
4.100
Overhead
17
4
34
48
43
-24
-24
Be Gone!
U+F+2,4
81.00
12.200
Overhead
17
7
34
0
27
-27
-27
Quan-Chi-nius Kick
U+F+3 or U+F+4
70.00
10.500
Mid
11
6
38
35
23
-23
-23
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Into The Nightmare Realm
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Head Rush
BF1
70.00
18.700
High
18
0
38
0
3
-17
-17
* Zone of Power: Spawns extra projectiles
Enhanced Head Rush
BF1+EX
120.00
25.000
Mid
38
0
42
0
36
-21
-21
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
(Slow) Enhanced Head Rush
BF1+EX,B
120.00
25.000
Mid
38
0
42
0
36
-21
-21
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
(Fast) Enhanced Head Rush
BF1+EX,F
120.00
25.000
Mid
38
0
42
0
36
-21
-21
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Destroys opponent's projectiles
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
(Air) Head Rush
BF1
60.00
17.500
Mid
13
90
0
0
-13
-33
-33
* Zone of Power: Homing effect
(Air) Enhanced Head Rush
BF1+EX
110.00
23.700
Mid
13
90
0
0
6
-33
-33
* Costs 1 bar of Super Meter
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
(Air) (Slow) Enhanced Head Rush
BF1+EX,B
110.00
23.700
Mid
13
90
0
0
6
-33
-33
* Costs 1 bar of Super Meter
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
(Air) (Fast) Enhanced Head Rush
BF1+EX,F
110.00
23.700
Mid
13
90
0
0
6
-33
-33
* Costs 1 bar of Super Meter
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
* Zone of Power: Teleports victim above Quan Chi
* Zone of Power: Hold 1 to teleport victim upward
Psycho Skull
DB1
80.00
20.000
Overhead
34
14
28
0
2
-17
-17
* Zone of Power: Becomes Psycho Skull Volley
(Close) Psycho Skull
DB1,B
80.00
20.000
Overhead
34
14
28
0
2
-17
-17
* Zone of Power: Becomes Psycho Skull Volley
(Far) Psycho Skull
DB1,F
80.00
20.000
Overhead
34
14
28
0
2
-17
-17
* Zone of Power: Becomes Psycho Skull Volley
(Very Far) Psycho Skull
DB1,U
80.00
20.000
Overhead
34
14
28
0
2
-17
-17
* Zone of Power: Becomes Psycho Skull Volley
Enhanced Psycho Skull
DB1+EX
60.00
17.500
Overhead
34
11
31
0
46
-11
-11
* Costs 1 bar of Super Meter
* Homes in on foe
* Homes in on foe
Psycho Skull Volley
DB1
85.57
26.200
Mid
36
34
0
0
29
10
10
* Requires nearby Zone of Power
Enhanced Psycho Skull Volley
DB1+EX
165.45
52.500
Mid
36
34
0
0
29
10
10
* Costs 1 bar of Super Meter
* Requires nearby Zone of Power
* Homes in on foe
* Requires nearby Zone of Power
* Homes in on foe
Field of Bones
BDF2
30.00
13.700
Mid
25
50
1
0
38
-21
-21
* Restricts victim's movement for a duration
(Close) Field Of Bones
BDF2,B
30.00
13.700
Mid
25
50
1
0
38
-21
-21
* Restricts victim's movement for a duration
(Far) Field Of Bones
BDF2,F
30.00
13.700
Mid
25
50
1
0
38
-21
-21
* Restricts victim's movement for a duration
(Very Far) Field Of Bones
BDF2,U
30.00
13.700
Mid
25
50
1
0
38
-21
-21
* Restricts victim's movement for a duration
Enhanced Field Of Bones
BDF2+EX
30.00
0.000
Unblockable
25
0
51
0
38
0
0
* Costs 1 bar of Super Meter
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
(Close) Enhanced Field Of Bones
BDF2+EX,B
30.00
0.000
Unblockable
25
0
51
0
38
0
0
* Costs 1 bar of Super Meter
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
(Far) Enhanced Field Of Bones
BDF2+EX,F
30.00
0.000
Unblockable
25
0
51
0
38
0
0
* Costs 1 bar of Super Meter
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
(Very Far) Enhanced Field Of Bones
BDF2+EX,U
30.00
0.000
Unblockable
25
0
51
0
38
0
0
* Costs 1 bar of Super Meter
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
* Restricts victim's movement for a duration
* Enhanced Field of Bones lasts 150 frames
Zone Of Power
DB3
0.00
0.000
12
0
0
0
0
0
0
* When Quan Chi is near Zone of Power, extra effects granted to Head Rush, (Air) Head Rush, and Psycho Skull
(Delay) Zone Of Power
Hold 3
0.00
0.000
0
0
0
0
0
0
0
* When Quan Chi is near Zone of Power, extra effects granted to Head Rush, (Air) Head Rush, and Psycho Skull
(During Delay) Move
Hold B Or F
0.00
0.000
0
0
0
0
0
0
0
* Move Zone of Power by holding 3 and B Or F
Zone Of Fear
DB3+EX
0.00
0.000
12
0
0
0
0
0
0
* Costs 1 bar of Super Meter
* Repels opponents
* Repels opponents
(Delay) Zone Of Fear
Hold 3
0.00
0.000
0
0
0
0
0
0
0
* Costs 1 bar of Super Meter
* Repels opponents
* Repels opponents
(During Delay) Move
Hold B Or F
0.00
0.000
0
0
0
0
0
0
0
* Move Zone of Fear by holding 3 and B Or F
Zone Of Waste
DF3
0.00
0.000
12
0
0
0
0
0
0
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
(Delay) Zone Of Waste
Hold 3
0.00
0.000
0
0
0
0
0
0
0
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
(During Delay) Move
Hold B Or F
0.00
0.000
0
0
0
0
0
0
0
* Move Zone of Waste by holding 3 and B Or F
Enhanced Zone Of Waste
DF3+EX
0.00
0.000
12
0
0
0
0
0
0
* Costs 1 bar of Super Meter
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
(Delay) Zone Of Waste
Hold 3
0.00
0.000
0
0
0
0
0
0
0
* Costs 1 bar of Super Meter
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
* Drains opponent's Super Meter
* If enough Super Meter is drained, Quan Chi gains Armor for a brief duration
(During Delay) Move
Hold B Or F
0.00
0.000
0
0
0
0
0
0
0
* Move Zone of Waste by holding 3 and B Or F
Falling Death
BF4
90.00
16.300
Overhead
25
7
19
0
10
-17
-17
Enhanced Falling Death
BF4+EX
110.00
16.300
Overhead
25
7
19
0
10
-17
-17
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
(Air) Falling Death
BF4
90.00
16.300
Overhead
26
7
19
0
10
-17
-17
(Air) Enhanced Falling Death
BF4+EX
110.00
16.300
Overhead
26
7
19
0
10
-17
-17
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
From The Fog
DB4
70.00
12.500
Low
20
5
39
0
15
-22
-22
Enhanced From The Fog
DB4+EX
70.00
12.500
Low
20
5
39
0
62
-22
-22
* Costs 2 bars of Super Meter
Fatal Blow
Journey Through Hell
SS+EX
350.00
22.500
Mid
121
16
61
0
0
-33
-43
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Mid) Pentamagic Trick
FBFB2
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) T-Rekt
BDD4
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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