MOVE LIST - RAIN
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
RAIN
NORMAL ATTACKS
Splash
1
Beach Slap
1,1
Attitude Adjustment
1,1,2
Wave Krash
1,1,4
Jetspray
D+1
Shipwrecker
F+1
Kraken Killer
F+1,2
Anti-Dry Spell
2
When It Rains...
2,1,1
It Pours
2,1,1,2
Tide
B+2
Flood Gate
F+2
Undertow
F+2,1
Waterwhirled
F+2,1,3
Sudden Wave
D+2
Trench Foot
3
Puddle Step
B+3
Surface Breacher
B+3,4
H2Blow
F+3
Centrifugal Force
F+3,2
Tsunami
D+3
Hydropho-Kick
4
(Charge) Hydropho-Kick
Hold 4
Forward Cancel
FF
Backward Cancel
BB
Beneath The Waves
B+4
Thwackerel
D+4
AERIAL ATTACKS
Nautifist
U+F+1
Around The Whirled
U+F+1,4
Water Dragon
U+F+1,4,2
Drizzle
U+F+2
Overkast
U+F+2,4
Drownpour
U+F+2,4,3
Dolphin Kick
U+F+3 or U+F+4
Supercavity
U+F+3,2
THROWS
Shove
F+THROW or F+1+3
100% Chance Of Pain
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Water Beam
BF1
Water Beam Charge
Hold 1
Advancing Water Beam Cancel
FF
Retreating Water Beam Cancel
BB
Enhanced Water Beam
BF1+EX
Upflow
DB1
Enhanced Upflow
DB1+EX
Water Gate
DB2
Water Gate Activate
DB2
(Air) Water Gate Activate
DB2
Water Gate Teleport
DF2
Confluence Beam
DF2+EX
Water Gate Teleport To Oldest Portal
DFB2
(Air) Water Gate Teleport
DF2
(Air) Confluence Beam
DF2+EX
(Air) Water Gate Teleport To Oldest Portal
DFB2
Geyser
DB3
(Far) Geyser
DB3,F
Enhanced Geyser
DB3+EX
(Far) Enhanced Geyser
DB3+EX,F
Water Shield
FDB4
Enhanced Water Shield
FDB4+EX
Ancient Trap
BF4
(Close) Ancient Trap
BF4, Hold B
(Far) Ancient Trap
BF4, Hold F
Rain God
DDU
(Close) Rain God
Hold B
(Far) Rain God
Hold F
Rain God Delay
Hold U Or EX
Rain God Cancel
SS
FATAL BLOW
Water God's Judgement
SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Close) The Red Sea
DDB,4
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Allergic Reaction
FBDB
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Splash
1
20.00
3.000
High
7
2
20
15
2
0
0
Beach Slap
1,1
30.00
4.500
Mid
17
1
22
30
13
-1
-1
Attitude Adjustment
1,1,2
70.00
10.500
High
13
5
37
0
25
0
-10
Wave Krash
1,1,4
50.00
7.500
Low
18
4
33
29
9
-5
-5
Jetspray
D+1
20.00
3.000
Mid
7
3
22
22
12
-8
-8
Shipwrecker
F+1
30.00
4.500
Mid
12
5
24
28
6
-7
-7
Kraken Killer
F+1,2
70.00
10.500
Mid
14
4
24
0
44
-6
-6
Anti-Dry Spell
2
58.50
9.000
High
10
12
24
36
2
-6
-6
When It Rains...
2,1,1
77.50
12.000
Overhead
17
24
36
0
47
-7
-7
It Pours
2,1,1,2
50.00
7.500
Mid
18
2
35
0
21
-5
-5
Tide
B+2
70.00
10.500
Low
16
5
30
35
22
-13
-13
Flood Gate
F+2
50.00
7.500
Mid
13
3
26
22
8
-7
-7
Undertow
F+2,1
30.00
4.500
Low
20
5
29
32
14
-7
-7
Waterwhirled
F+2,1,3
70.00
10.500
High
20
4
34
0
30
-6
-6
Sudden Wave
D+2
140.00
21.000
High
10
3
44
0
24
-5
-15
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Trench Foot
3
50.00
7.500
High
16
6
22
33
27
4
4
Puddle Step
B+3
50.00
7.500
Mid
13
3
25
23
28
-6
-6
Surface Breacher
B+3,4
50.00
7.500
High
13
3
32
0
39
-13
-13
H2Blow
F+3
50.00
7.500
Overhead
28
3
23
38
14
-4
-4
Centrifugal Force
F+3,2
70.00
10.500
Overhead
17
2
25
0
70
-5
-5
* Cancelable on Hit into Jump
Tsunami
D+3
20.00
3.000
Low
9
3
26
23
9
-12
-12
Hydropho-Kick
4
70.00
10.500
High
16
2
47
4
32
-7
-17
(Charge) Hydropho-Kick
Hold 4
7.00
1.050
High
31
2
47
4
45
-7
-17
Forward Cancel
FF
0.00
0.000
1
0
20
0
0
0
0
Backward Cancel
BB
0.00
0.000
1
0
22
0
0
0
0
Beneath The Waves
B+4
70.00
10.500
Low
18
4
31
0
11
-3
-3
Thwackerel
D+4
30.00
4.500
Low
10
2
27
26
14
-7
-7
Aerial Attacks
Nautifist
U+F+1
50.00
7.500
Mid
7
3
39
13
4
-24
-24
Around The Whirled
U+F+1,4
63.00
9.450
Overhead
16
2
44
55
14
-32
-32
Water Dragon
U+F+1,4,2
70.00
10.500
Overhead
5
4
32
34
46
-22
-22
Drizzle
U+F+2
50.00
7.500
Mid
9
4
39
15
4
-24
-24
Overkast
U+F+2,4
27.00
4.050
Overhead
19
4
30
46
23
-20
-20
Drownpour
U+F+2,4,3
70.00
10.500
Overhead
15
4
23
41
41
-19
-19
Dolphin Kick
U+F+3 or U+F+4
70.00
10.500
Mid
9
8
39
18
22
-24
-24
Supercavity
U+F+3,2
90.00
13.500
Mid
14
5
33
0
39
-24
-24
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
100% Chance Of Pain
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Water Beam
BF1
70.00
18.750
High
34
18
25
0
8
-12
-12
Water Beam Charge
Hold 1
7.00
1.880
High
34
18
25
0
8
-12
-12
* Can Cancel into Forward or Backward Dash, Water Gate, Water Gate Teleport, Geyser, Water Shield, Ancient Trap, Rain God, or Fatal Blow
Advancing Water Beam Cancel
FF
0.00
0.000
1
0
20
0
0
0
0
Retreating Water Beam Cancel
BB
0.00
0.000
1
0
22
0
0
0
0
Enhanced Water Beam
BF1+EX
100.00
22.500
High
34
18
25
0
36
-12
-12
* Costs 1 bar of Super Meter
Upflow
DB1
80.00
20.000
High
23
33
9
0
28
-20
-20
Enhanced Upflow
DB1+EX
110.00
23.750
High
20
10
33
0
27
-21
-21
* Costs 1 bar of Super Meter
* Cancelable on Hit into Jump
* Cancelable on Hit into Jump
Water Gate
DB2
0.00
0.000
1
0
29
0
0
0
0
Water Gate Activate
DB2
0.00
0.000
1
0
29
0
0
0
0
(Air) Water Gate Activate
DB2
0.00
0.000
1
0
60
0
0
0
0
Water Gate Teleport
DF2
0.00
0.000
1
0
66
0
0
0
0
Confluence Beam
DF2+EX
60.00
17.500
Mid
12
5
13
0
60
3
3
* Costs 1 bar of Super Meter
* Requires 2 Water Gates to be Active
* Requires 2 Water Gates to be Active
Water Gate Teleport To Oldest Portal
DFB2
0.00
0.000
1
0
66
0
0
0
0
(Air) Water Gate Teleport
DF2
0.00
0.000
1
0
78
0
0
0
0
(Air) Confluence Beam
DF2+EX
60.00
17.500
Mid
15
5
40
0
33
-24
-24
* Costs 1 bar of Super Meter
* Requires 2 Water Gates to be Active
* Requires 2 Water Gates to be Active
(Air) Water Gate Teleport To Oldest Portal
DFB2
0.00
0.000
1
0
78
0
0
0
0
Geyser
DB3
72.50
30.000
Mid
12
26
32
0
49
-16
-16
(Far) Geyser
DB3,F
72.50
30.000
Mid
12
26
35
0
46
-19
-19
Enhanced Geyser
DB3+EX
109.50
35.000
Mid
12
26
32
0
49
-16
-16
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
(Far) Enhanced Geyser
DB3+EX,F
109.50
35.000
Mid
12
26
35
0
46
-19
-19
Water Shield
FDB4
0.00
0.000
17
90
24
0
0
0
0
* Destroys opposing projectiles
Enhanced Water Shield
FDB4+EX
0.00
0.000
17
120
24
0
0
0
0
* Costs 1 bar of Super Meter
* Destroys opposing projectiles
* Destroys opposing projectiles
Ancient Trap
BF4
70.00
18.750
Low
54
60
0
0
127
2
2
(Close) Ancient Trap
BF4, Hold B
7.00
1.880
Low
54
60
0
0
127
2
2
(Far) Ancient Trap
BF4, Hold F
7.00
1.880
Low
54
60
0
0
127
2
2
Rain God
DDU
90.00
21.250
Mid
35
11
21
0
71
-7
-7
(Close) Rain God
Hold B
90.00
21.250
Mid
35
11
21
0
70
-8
-8
(Far) Rain God
Hold F
90.00
21.250
Mid
35
13
19
0
71
-7
-7
Rain God Delay
Hold U Or EX
0.00
0.000
0
0
0
0
0
0
0
Rain God Cancel
SS
0.00
0.000
24
0
28
0
0
0
0
Fatal Blow
Water God's Judgement
SS+EX
350.00
22.500
Mid
16
7
78
0
16
-40
-50
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Close) The Red Sea
DDB,4
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Allergic Reaction
FBDB
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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