MOVE LIST - SEKTOR
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
SEKTOR
NORMAL ATTACKS
Fusion Strike
1
Afterburn
1,1
Artificial Intelligence
1,1,2
Cyborg Swipe
D+1
Bionic Blast
2
Charge Bionic Blast
Hold 2
Cancel Bionic Blast
Hold 2,DD
Force Sensor
Hold 2,1
Assembly Required
B+2
Brute Force Hack
B+2,2
Charging Elbow
F+2
Overcharging Elbow
F+2,1
Rocket Punch
F+2,1,2
Knuckler
D+2
Backdraft Strike
3
Shin Shatter
B+3
Run Down
B+3,4
Psycho Ketchup Mk.1
F+3
Delay Psycho Ketchup Mk.1
F+Hold 3
Cancel Psycho Ketchup Mk.1
F+Hold 3,DD
Fatal Error
F+3,4
Thrust Kick
D+3
Rising Steel
4
Gut Crusher
4,2
Head Compactor
4,2,1+3
Thruster Sweep
B+4
Automated Knee
F+4
Collision Sensors
F+4,3
Thruster Kick
D+4
AERIAL ATTACKS
Fusion Force
U+F+1
User Error
U+F+1,3
Boot Disc
U+F+1,3,4
Touch Typist
U+F+2
Thermal Updraft
U+F+2,1
Base Link
U+F+2,1,2
Fusion Kick
U+F+3 or U+F+4
Demolition
U+F+3,2
THROWS
Shove
F+THROW or F+1+3
Skill Crane Hot Streak
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Unguided Rocket
BF1
Enhanced Incendiary Rocket
BF1+EX
Sidewinder
DB1
Close Sidewinder
DB1,B
Mid Sidewinder
DB1,D
Very Far Sidewinder
DB1,F
Anti-Air Sidewinder
DB1,U
Enhanced Guided Sidewinder
DB1+EX
(Air) Burst Grenade
DB1
(Air) Close Burst Grenade
DB1,B
(Air) Far Burst Grenade
DB1,F or D
(Air) Enhanced Burst Grenade
DB1+EX
Flamethrower
BF2
Enhanced Flamethrower Ignition
BF2+EX
Enhanced Flamethrower Detonation
BF2+EX
Anti-Air Flak
DB2
Enhanced Anti-Air Flak
DB2+EX
Blast Shield
DB3
Enhanced Blast Shield
DB3+EX
Sustain Blast Shield
Hold 3
Tactical Redeploy
DB4
Enhanced Tactical Redeploy
DB4+EX
(Air) Tactical Redeploy
DB4
(Air) Enhanced Tactical Redeploy
DB4+EX
(Air) Thruster Boost
U+B or U or U+F+SS
FATAL BLOW
Massive Missile Assault
SS+EX
Frontal Massive Missile Assault
SS+EX, Hold B
Rearward Massive Missile Assault
SS+EX, Hold F
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Mid) Cyber Crematorium
DFD4
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Horn To Be Wild
BFBF
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Fusion Strike
1
20.00
3.000
High
7
3
20
16
1
-1
-1
Afterburn
1,1
30.00
4.500
Mid
14
3
20
24
18
-1
-1
Artificial Intelligence
1,1,2
70.00
10.500
Mid
16
4
33
0
31
-5
-5
Cyborg Swipe
D+1
20.00
3.000
Mid
7
3
23
15
11
-9
-9
Bionic Blast
2
50.00
7.500
High
16
3
26
28
10
-7
-7
* Charge Bionic Blast available instantly when energized
Charge Bionic Blast
Hold 2
90.00
13.500
High
88
4
29
29
25
9
-1
* Energized by Cancel Bionic Blast or a Blast Shield projectile deflection
Cancel Bionic Blast
Hold 2,DD
0.00
0.000
1
0
22
0
0
0
0
* Energizes Bionic Blast and Force Sensor if Charge Bionic Blast was held long enough
Force Sensor
Hold 2,1
70.00
10.500
Mid
14
3
36
28
8
-7
-7
* Available only when energized by Cancel Bionic Blast or a Blast Shield projectile deflection
Assembly Required
B+2
50.00
7.500
Overhead
24
4
24
36
2
-6
-6
Brute Force Hack
B+2,2
70.00
10.500
Mid
9
3
37
0
5
-18
-18
Charging Elbow
F+2
30.00
4.500
Mid
15
2
25
24
3
-5
-5
Overcharging Elbow
F+2,1
30.00
4.500
High
17
3
26
27
7
-7
-7
Rocket Punch
F+2,1,2
50.00
7.500
Mid
10
7
42
25
20
-17
-17
* Cancelable on Hit into (Air) Special Moves
Knuckler
D+2
140.00
21.000
High
9
3
41
0
27
-2
-12
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Backdraft Strike
3
97.50
15.000
High
18
11
35
41
40
-6
-6
Shin Shatter
B+3
30.00
4.500
Low
14
2
26
26
15
-6
-6
Run Down
B+3,4
89.50
15.000
Low
2
26
24
11
29
-6
-6
Psycho Ketchup Mk.1
F+3
70.00
10.500
Low
23
9
25
14
19
-12
-12
Delay Psycho Ketchup Mk.1
F+Hold 3
50.00
7.500
Low
143
9
25
14
19
-12
-12
* Cancelable on Hit into (Air) Special Moves
Cancel Psycho Ketchup Mk.1
F+Hold 3,DD
0.00
0.000
1
0
13
0
0
0
0
Fatal Error
F+3,4
96.50
15.000
High
18
15
26
0
38
2
2
Thrust Kick
D+3
20.00
3.000
Low
9
3
24
24
10
-10
-10
Rising Steel
4
50.00
7.500
High
11
3
20
22
13
-1
-1
Gut Crusher
4,2
30.00
4.500
Mid
23
3
29
33
12
0
0
Head Compactor
4,2,1+3
70.00
10.500
Mid
24
3
35
37
41
-6
-6
* Cancelable into Kameo Attacks
Thruster Sweep
B+4
70.00
10.500
Low
14
3
29
0
14
0
0
Automated Knee
F+4
50.00
7.500
Mid
11
4
34
23
25
-16
-16
* Cancelable into (Air) Thruster Boost
* Cancelable on Hit into (Air) Special Moves
* Cancelable on Hit into (Air) Special Moves
Collision Sensors
F+4,3
70.00
10.500
High
21
3
34
30
25
-15
-15
* Cancelable into (Air) Thruster Boost
Thruster Kick
D+4
30.00
4.500
Low
13
3
29
31
11
-10
-10
Aerial Attacks
Fusion Force
U+F+1
50.00
7.500
Mid
7
4
39
12
4
-24
-24
User Error
U+F+1,3
27.00
4.000
Overhead
11
3
36
43
19
-25
-25
Boot Disc
U+F+1,3,4
30.00
4.500
Overhead
14
5
35
47
37
-26
-26
Touch Typist
U+F+2
50.00
7.500
Mid
9
5
39
15
4
-24
-24
Thermal Updraft
U+F+2,1
27.00
4.000
Mid
14
4
32
43
43
-22
-22
Base Link
U+F+2,1,2
70.00
4.500
Mid
15
4
33
45
42
-23
-23
Fusion Kick
U+F+3 or U+F+4
70.00
10.500
Mid
9
7
39
24
22
-24
-24
Demolition
U+F+3,2
76.50
11.500
Overhead
14
7
34
0
15
-27
-27
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Skill Crane Hot Streak
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Unguided Rocket
BF1
60.00
17.500
High
22
0
39
0
21
-17
-17
Enhanced Incendiary Rocket
BF1+EX
112.50
17.500
Mid
22
0
39
0
35
-17
-17
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Ignites victims, causing damage over time
* Destroys opponent's projectiles
* Ignites victims, causing damage over time
Sidewinder
DB1
60.00
17.500
Mid
27
63
27
0
59
46
46
Close Sidewinder
DB1,B
60.00
17.500
Mid
27
55
27
0
58
45
45
Mid Sidewinder
DB1,D
60.00
17.500
Mid
27
56
27
0
59
46
46
Very Far Sidewinder
DB1,F
60.00
17.500
Mid
27
86
27
0
74
61
46
Anti-Air Sidewinder
DB1,U
60.00
17.500
Mid
27
0
27
0
105
0
0
Enhanced Guided Sidewinder
DB1+EX
40.00
15.000
Mid
27
60
27
0
115
67
67
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Homes in on foe
* Destroys opponent's projectiles
* Homes in on foe
(Air) Burst Grenade
DB1
60.00
17.500
Mid
14
23
12
0
50
8
8
(Air) Close Burst Grenade
DB1,B
60.00
17.500
Mid
14
13
22
0
44
2
2
(Air) Far Burst Grenade
DB1,F or D
60.00
17.500
Mid
14
40
34
0
66
28
28
(Air) Enhanced Burst Grenade
DB1+EX
80.00
20.000
Mid
14
14
21
16
45
4
4
* Costs 1 bar of Super Meter
* Detonates upon release of 1 and EX
* Cancelable after immediate detonation into other (Air) Special Moves
* Destroys opponent's projectiles
* Detonates upon release of 1 and EX
* Cancelable after immediate detonation into other (Air) Special Moves
* Destroys opponent's projectiles
Flamethrower
BF2
80.00
16.200
Mid
18
13
31
30
23
-23
-23
Enhanced Flamethrower Ignition
BF2+EX
90.00
22.000
Mid
18
34
21
10
23
-34
-34
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
Enhanced Flamethrower Detonation
BF2+EX
60.00
27.500
Mid
13
8
27
0
23
-9
-9
* Costs 1 bar of Super Meter
Anti-Air Flak
DB2
77.00
40.000
High
10
31
12
0
54
-15
-15
Enhanced Anti-Air Flak
DB2+EX
77.00
40.000
High
10
31
12
0
55
-15
-15
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Blast Shield
DB3
0.00
0.000
1
0
42
0
0
0
0
* Eliminates projectile damage and pushback
* Upon successful deflection, can be canceled into Unguided Rocket or Sidewinder
* Energizes Charge Bionic Blast and enables Force Sensor
* Upon successful deflection, can be canceled into Unguided Rocket or Sidewinder
* Energizes Charge Bionic Blast and enables Force Sensor
Enhanced Blast Shield
DB3+EX
0.00
0.000
1
0
42
0
0
0
0
* Costs 1 bar of Super Meter
* Eliminates projectile damage and pushback
* Upon successful deflection, can be canceled into Special Moves
* Energizes Charge Bionic Blast and enables Force Sensor
* Eliminates projectile damage and pushback
* Upon successful deflection, can be canceled into Special Moves
* Energizes Charge Bionic Blast and enables Force Sensor
Sustain Blast Shield
Hold 3
0.00
0.000
1
0
322
0
0
0
0
* Blast Shield can be deployed for several seconds
Tactical Redeploy
DB4
60.00
17.500
Mid
35
6
34
0
47
-18
-18
* Advantage on Hit allows for Jump Attack follow-up
Enhanced Tactical Redeploy
DB4+EX
91.00
32.500
High
14
31
31
0
50
-18
-18
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) Tactical Redeploy
DB4
60.00
17.500
Mid
33
6
34
0
47
-18
-18
* Advantage on Hit allows for Jump Attack follow-up
(Air) Enhanced Tactical Redeploy
DB4+EX
91.00
32.500
High
10
33
31
0
50
-18
-18
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) Thruster Boost
U+B or U or U+F+SS
0.00
0.000
1
0
51
12
0
0
0
* Costs 1 bar of Super Meter for consecutive Thruster Boosts
Fatal Blow
Massive Missile Assault
SS+EX
350.00
0.000
Unblockable
14
43
69
0
15
-38
-48
* Must be at 30% health or less
* Kameo must be available
* Unblockable guidance laser deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Set
* Kameo must be available
* Unblockable guidance laser deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Set
Frontal Massive Missile Assault
SS+EX, Hold B
350.00
0.000
Unblockable
14
43
69
0
15
-38
-48
* Must be at 30% health or less
* Kameo must be available
* Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boos
* Kameo must be available
* Unblockable guidance laser aims ahead of foe and deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boos
Rearward Massive Missile Assault
SS+EX, Hold F
350.00
0.000
Unblockable
14
43
69
0
15
-38
-48
* Must be at 30% health or less
* Kameo must be available
* Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost
* Kameo must be available
* Unblockable guidance laser aims behind foe and deals minor damage before Massive Missile Assault begins
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Mid) Cyber Crematorium
DFD4
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Horn To Be Wild
BFBF
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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