MOVE LIST - T-1000
CHARACTER
KAMEO
DATE
View:
Default
Table
MOVE NAME
KOMMAND
T-1000
NORMAL ATTACKS
Glabella Tap
1
Abdominal Crunch
1,2
Clavicle Awl
1,2,1
Deltoid Snare
B+1
Sternum Stave
F+1
Diaphragm Compressor
F+1,3
Ethmoid Lance
F+1,3,1+3
Diaphragm Rupturer
F+1,4
Hip Pointer
D+1
Corneal Ablation
2
Tibia Displacer
2,4
Manifold Perforation
2,4,1+3 or 2+4
Sagittal Slice
B+2
Silver Picket
Hold 2
Delayed Sagittal Slice
Hold 2, Release 2
Standing Down
Hold 2, DD
Adductive Scissor
F+2
Abductive Splitter
F+2,2
Submental Spike
D+2
Maxilla Caver
3
Mandibular Rail
3,2
Parietal Rod
3,2,1
Lateral Blunt Force
3,2,1,2
Metatarsal Crusher
B+3
Femoral Stab
B+3,2
Nasal Pierce
B+3,2,1+3
Patella Dislocator
D+3
Buccal Traversal
4
Thoracic Spike
4,3
Multiplanar Laceration
4,3,4,3,4
Plantaris Puller
B+4
Tibiofibular Needle
D+4
AERIAL ATTACKS
Halting Palm
U+F+1
Palmar Hook
U+F+1,2
Dorsal Hook
U+F+1,2,2
Superior Bisector
U+F+2
Liquid Spear
U+F+2,1+3
Kinetic Limb
U+F+3 or U+F+4
Axial Cross
U+F+3 or 4,2
THROWS
Shove
F+THROW or F+1+3
Transpositional Cuffs
THROW or 1+3
BREAKERS
Combo Breaker
F+SS
TAUNTS
Taunt
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Ballistic Suppression
DB1
Enhanced Ballistic Suppression
DB1+EX
Ballistic Approach
DF1
Extended Ballistic Approach
DF+Hold 1
Enhanced Ballistic Sprint
DF1+EX
Sprinting Dual Bore
DF1+EX,Hold 1
Tornado Slam Emulation
DB2
Enhanced Tornado Slam Emulation
DB2+EX
Acute Angle Hooks
DF2
Enhanced Acute Angle Hooks
DF2+EX
Wrath Hammer Emulation
DBF2
Enhanced Wrath Hammer Emulation
DBF2+EX
Superfluid Matter
BF3
Enhanced Superfluid Matter
BF3+EX
Defensive Lattice
1 during Superfluid Matter
Elevating Hook
2 or 4 during Superfluid Matter
Form Reversion
3 during Superfluid Matter
Sacral Spike
DB3
Enhanced Sacral Spike
DB3+EX
Posterior Sacral Spike
DB3,B
Anterior Sacral Spike
DB3,F
(Air) Massive Droplet
DF3
(Air) Enhanced Massive Droplet
DF3+EX
Amorphous Step
BF4
Amorphous Hooks
2 during Amorphous Step
Liquiform Suplex
1 or 3 during Amorphous Step
Form Reversion
4 during Amorphous Step
Enhanced Amorphous Step
BF4+EX
Enhanced Amorphous Hooks
2 during Enhanced Amorphous Step
Enhanced Liquiform Suplex
1 or 3 during Enhanced Amorphous Step
Form Reversion
4 during Enhanced Amorphous Step
Superfluid Matter
EX during Enhanced Amorphous Step
FATAL BLOW
Fluid Kombatant
SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Close) Judgment Day
DFD3
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Wolfie's Just Fine
DFB3
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Glabella Tap
1
20.00
3.000
High
7
2
22
15
0
-2
-2
Abdominal Crunch
1,2
30.00
4.500
Mid
16
3
19
27
19
0
0
Clavicle Awl
1,2,1
70.00
10.500
Overhead
19
3
24
0
40
-5
-5
Deltoid Snare
B+1
58.50
9.000
High
14
7
31
38
4
-2
-2
Sternum Stave
F+1
30.00
4.500
Mid
12
2
24
20
7
-4
-4
Diaphragm Compressor
F+1,3
50.00
7.500
Mid
16
3
29
28
12
-10
-10
Ethmoid Lance
F+1,3,1+3
100.00
0.000
Throw
18
2
22
0
24
0
0
Diaphragm Rupturer
F+1,4
70.00
10.500
Mid
19
4
24
31
27
-6
-6
Hip Pointer
D+1
20.00
3.000
Mid
7
2
23
17
12
-8
-8
Corneal Ablation
2
30.00
4.500
High
9
3
23
19
4
-4
-4
Tibia Displacer
2,4
30.00
4.500
Low
18
2
26
27
21
-6
-6
Manifold Perforation
2,4,1+3 or 2+4
100.00
4.500
Mid
27
4
30
0
34
-2
-2
Sagittal Slice
B+2
70.00
15.000
Overhead
6
21
34
0
60
-17
-17
* Can be delayed by holding 2
Silver Picket
Hold 2
30.00
0.000
Unblockable
6
21
34
0
60
0
0
* Can be canceled by inputting DD
* Release 2 for Delayed Sagittal Slice
* Release 2 for Delayed Sagittal Slice
Delayed Sagittal Slice
Hold 2, Release 2
70.00
15.000
Overhead
6
21
34
0
60
-17
-17
* Advantage on Hit allows for Jump Attack follow-up
Standing Down
Hold 2, DD
0.00
0.000
0
0
0
0
0
0
0
Adductive Scissor
F+2
50.00
7.500
Mid
15
2
27
25
5
-7
-7
Abductive Splitter
F+2,2
70.00
10.500
Mid
9
2
32
0
40
-7
-7
Submental Spike
D+2
140.00
21.000
High
10
4
40
0
25
-2
-12
* On Counter Hit or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Cameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Cameos
Maxilla Caver
3
50.00
7.500
High
11
3
27
20
4
2
2
Mandibular Rail
3,2
30.00
4.500
Mid
22
3
25
32
2
-6
-6
Parietal Rod
3,2,1
30.00
4.500
Overhead
13
2
26
22
2
-6
-6
Lateral Blunt Force
3,2,1,2
70.00
10.500
Mid
17
2
31
0
35
-6
-6
Metatarsal Crusher
B+3
30.00
4.500
Low
14
2
25
22
16
-5
-5
Femoral Stab
B+3,2
60.00
7.500
Low
18
2
34
49
6
-14
-14
Nasal Pierce
B+3,2,1+3
0.00
0.000
1
0
140
0
0
0
0
Patella Dislocator
D+3
20.00
3.000
Low
9
2
24
21
12
-9
-9
Buccal Traversal
4
50.00
7.500
High
11
2
24
23
9
-4
-4
Thoracic Spike
4,3
30.00
4.500
Mid
12
5
23
24
11
-6
-6
Multiplanar Laceration
4,3,4,3,4
95.00
19.500
High
11
68
40
79
10
-11
-11
* After the initial 4,3 inputs for Buccal Traversal into Thoracic Spike, any combination of three 3 and 4 inputs will trigger Multiplanar Laceration
* Can only be used once per combo
* Can only be used once per combo
Plantaris Puller
B+4
70.00
10.500
Low
12
2
32
0
39
-2
-2
Tibiofibular Needle
D+4
30.00
4.500
Low
10
6
29
24
8
-13
-13
Aerial Attacks
Halting Palm
U+F+1
50.00
7.500
Overhead
9
6
38
16
5
-15
-15
Palmar Hook
U+F+1,2
27.00
4.000
Overhead
11
4
38
46
16
-20
-20
Dorsal Hook
U+F+1,2,2
70.00
10.500
Overhead
10
5
30
38
39
-13
-13
Superior Bisector
U+F+2
50.00
7.500
Overhead
8
4
38
14
5
-15
-15
Liquid Spear
U+F+2,1+3
90.00
3.000
Overhead
19
4
31
47
15
-13
-13
Kinetic Limb
U+F+3 or U+F+4
70.00
10.500
Mid
9
6
38
20
23
-15
-15
Axial Cross
U+F+3 or 4,2
76.50
11.500
Mid
13
3
33
0
41
-14
-14
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Transpositional Cuffs
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
18
0
0
Breakers
Combo Breaker
F+SS
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunt
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Ballistic Suppression
DB1
58.50
17.500
High
28
73
0
0
3
-21
-21
Enhanced Ballistic Suppression
DB1+EX
93.70
32.500
High
28
99
0
0
-1
-21
-21
* Costs 1 bar of Super Meter
Ballistic Approach
DF1
39.00
15.000
High
24
73
0
0
0
-24
-24
* Hold 1 for Extended Ballistic Approach
Extended Ballistic Approach
DF+Hold 1
39.00
15.000
High
55
76
0
0
-1
-21
-21
Enhanced Ballistic Sprint
DF1+EX
57.00
22.500
High
24
91
0
0
9
-15
-15
* Costs 1 bar of Super Meter
* Hold 1 for Sprinting Dual Bore
* Hold 1 for Sprinting Dual Bore
Sprinting Dual Bore
DF1+EX,Hold 1
50.00
16.200
Mid
77
3
39
0
46
-20
-20
Tornado Slam Emulation
DB2
68.00
12.500
Mid
20
3
34
0
5
-14
-14
Enhanced Tornado Slam Emulation
DB2+EX
54.00
13.800
Mid
20
3
34
0
63
-14
-14
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Acute Angle Hooks
DF2
70.00
18.700
Mid
16
3
54
0
23
-18
-18
Enhanced Acute Angle Hooks
DF2+EX
110.00
23.800
Mid
16
3
54
0
23
-23
-23
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
Wrath Hammer Emulation
DBF2
90.00
21.300
Overhead
27
3
36
0
48
-7
-7
Enhanced Wrath Hammer Emulation
DBF2+EX
120.00
25.000
Overhead
27
3
36
0
48
3
-7
* Costs 1 bar of Super Meter
Superfluid Matter
BF3
0.00
0.000
1
0
112
83
0
0
0
* Initiates Superfluid state
Enhanced Superfluid Matter
BF3+EX
70.00
18.700
Low
13
0
0
106
-62
-73
-73
* Costs 1 bar of Super Meter
* Initiates Enhanced Superfluid state
* Initiates Enhanced Superfluid state
Defensive Lattice
1 during Superfluid Matter
70.00
18.700
Mid
6
9
31
0
16
-13
-13
* Returns to normal state
Elevating Hook
2 or 4 during Superfluid Matter
50.00
16.200
Mid
9
7
31
0
53
-16
-16
* Returns to normal state
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Form Reversion
3 during Superfluid Matter
0.00
0.000
1
0
24
0
0
0
0
* Returns to normal state
Sacral Spike
DB3
90.00
31.250
Low
11
21
29
0
55
-16
-16
* Input B or F during Start-Up to alter Sacral Spike emergence angle
Enhanced Sacral Spike
DB3+EX
110.00
33.750
Low
7
21
29
0
55
-16
-16
* Costs 1 bar of Super Meter
* Input B or F during Start-Up to alter Enhanced Sacral Spike emergence angle
* Input B or F during Start-Up to alter Enhanced Sacral Spike emergence angle
Posterior Sacral Spike
DB3,B
90.00
31.250
Low
11
21
29
0
55
-16
-16
Anterior Sacral Spike
DB3,F
90.00
31.250
Low
11
21
29
0
55
-16
-16
(Air) Massive Droplet
DF3
70.00
18.700
Overhead
15
13
45
0
31
-36
-36
(Air) Enhanced Massive Droplet
DF3+EX
70.00
18.700
Overhead
15
13
83
136
-46
-78
-78
* Costs 1 bar of Super Meter
* Lands in Superfluid state
* Lands in Superfluid state
Amorphous Step
BF4
0.00
0.000
1
0
320
299
0
0
0
* Has Armor
Amorphous Hooks
2 during Amorphous Step
70.00
18.700
Mid
16
3
54
0
23
-18
-18
* Returns to normal state
Liquiform Suplex
1 or 3 during Amorphous Step
90.00
0.000
Throw
8
3
40
0
38
0
0
* Returns to normal state
Form Reversion
4 during Amorphous Step
0.00
0.000
1
0
45
0
0
0
0
* Returns to normal state
Enhanced Amorphous Step
BF4+EX
0.00
0.000
1
0
320
299
0
0
0
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
Enhanced Amorphous Hooks
2 during Enhanced Amorphous Step
110.00
23.800
Mid
16
3
54
0
23
-23
-23
* Returns to normal state
Enhanced Liquiform Suplex
1 or 3 during Enhanced Amorphous Step
110.00
0.000
Throw
8
3
40
0
38
0
0
* Returns to normal state
Form Reversion
4 during Enhanced Amorphous Step
0.00
0.000
1
0
45
0
0
0
0
* Returns to normal state
Superfluid Matter
EX during Enhanced Amorphous Step
0.00
0.000
1
0
107
78
0
0
0
* Costs 1 bar of Super Meter
* Initiates Superfluid state
* Initiates Superfluid state
Fatal Blow
Fluid Kombatant
SS+EX
350.00
22.500
High
20
5
67
0
15
-30
-40
* Must be at 30% health or less
* Kameo must be available
* Has Armor
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Has Armor
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Close) Judgment Day
DFD3
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Wolfie's Just Fine
DFB3
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
140.00
21.000
High
1
4
39
15
-14
-14
-14
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Please read this regarding the Terms of Service and usage of information on this site.