MOVE LIST - TAKEDA
CHARACTER
KAMEO
DATE
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Table
MOVE NAME
KOMMAND
TAKEDA
NORMAL ATTACKS
Tempest Strike
1
Twisting Blades
1,2
Ogre Slayer
1,2,2+4
Forest Faller
1,4
Mugen
F+1
Rising Suns
F+1,2
Ryujin
F+1,2,2+4
Falling Moon
F+1,1
Iron Breaker
D+1
Low Slash
D+B+1 or D+F+1
Solar Striker
2
Stomach Smasher
2,1
Meteor Slam
2,1,2
Gate Splitter
B+2
Temple Razer
B+2,1
Twin Fangs
B+2,1,2+4
Serpent's Tail
F+2
Spirit Raiser
D+2
Ashi
3
Ankle Biter
B+3
Prey Maker
B+3,4
Klog Kick
D+3
Kami Kick
4
Tengu Tearer
4,3
Whip Trip
B+4
Hurrikane Kick
F+4
Wheel Spoke
D+4
AERIAL ATTACKS
Night's Veil
U+F+1
Devouring Shadow
U+F+1,1
Forbidden Flames
U+F+1,2
Dark Flash
U+F+1,1,3
Lasher-ation
D+B+1 or D+F+1
Wolf Fang
U+F+2
Beast's Klaws
U+F+2,1
Sparrow Strike
U+F+2,4
Falcon Dive
U+F+2,4,1+3
Slasher-ation
D+B+2 or D+F+2
Waterfall Splitter
U+F+3 or U+F+4
Shove
F+THROW or F+1+3
100 Yen Technique
THROW or 1+3
Kombo Breaker
F+EX
Taunt
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Shooting Star
DF1
Close Shooting Star
DF1,B
Far Shooting Star
DF1,F
Very Far Shooting Star
DF1,U
Enhanced Shooting Stars
DF1+EX
Enhanced Reverse Shooting Stars
DB1+EX
Smart Shuriken
DB1+EX
(Air) Falling Star
DF1
(Air) Close Falling Star
DF1,B
(Air) Far Falling Star
DF1,F
(Air) Very Far Falling Star
DF1,U
(Air) Enhanced Falling Stars
DF1+EX
(Air) Enhanced Reverse Falling Stars
DB1+EX
(Air) Smart Shuriken
DB1
Double Spear Ryu
BF2
Enhanced Double Spear Ryu
BF2+EX
Enhanced Double Spear Ryu Forward
BF2+EX,F
(Air) Spear Ryu
DB2
(Air) Enhanced Spear Ryu
DB2+EX
Swift Stride
BF3
Enhanced Swift Stride
BF3+EX
(Cancel) Swift Stride
D
Swift Stride Phase
U or B
(Air) Rushing Nimbus Technique
BF3
(Air) Enhanced Rushing Nimbus Technique
BF3+EX
(Air) Rushing Nimbus Attack
DB3
(Air) Enhanced Rushing Nimbus Attack
DB3+EX
Tornado Kick
DB4
Close Tornado Kick
DB4,B
Far Tornado Kick
DB4,F
Enhanced Tornado Kick
DB4+EX
Enhanced Close Tornado Kick
DB4+EX,B
Enhanced Far Tornado Kick
DB4+EX,F
(Air) Tornado Kick
DB4
(Air) Close Tornado Kick
DB4,B
(Air) Far Tornado Kick
DB4,F
(Air) Enhanced Tornado Kick
DB4+EX
(Air) Enhanced Close Tornado Kick
DB4+EX,B
(Air) Enhanced Far Tornado Kick
DB4+EX,F
Whip Art: Wretched Blow
DF4
Whip Art: Enhanced Wretched Blow
DF4+EX
Whip Art: Scattering Winds
DF4
Whip Art: Mad Dance
DF4
Whip Art: Death
DF4+EX
FATAL BLOW
Satsujin
SS+EX, 1/2/3/4 x5
(Cancel) Satsujin
DD
Satsujin Finale
EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Mid) Millipede's Bite
DFD3
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Ten-Tickles
BFBD
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Tempest Strike
1
20.00
3.000
High
7
2
19
16
14
1
1
Twisting Blades
1,2
58.50
9.000
Mid
11
22
21
45
13
-1
-1
Ogre Slayer
1,2,2+4
70.00
10.500
Overhead
24
3
35
0
30
-6
-6
Forest Faller
1,4
70.00
10.500
Low
21
2
24
0
20
-4
-4
Mugen
F+1
30.00
4.500
High
13
2
25
23
9
-5
-5
Rising Suns
F+1,2
58.50
9.000
Mid
17
8
27
38
15
-7
-7
Ryujin
F+1,2,2+4
70.00
10.500
Mid
21
2
36
0
15
-6
-6
Falling Moon
F+1,1
77.50
12.000
Mid
7
20
36
17
18
-6
-6
Iron Breaker
D+1
20.00
3.000
Mid
7
2
23
14
12
-8
-8
Low Slash
D+B+1 or D+F+1
20.00
3.000
Mid
18
5
29
34
10
-17
-17
Solar Striker
2
30.00
4.500
High
9
2
20
18
13
0
0
Stomach Smasher
2,1
50.00
7.500
Mid
17
2
23
29
17
-3
-3
Meteor Slam
2,1,2
70.00
10.500
Overhead
22
2
25
0
28
-5
-5
Gate Splitter
B+2
50.00
7.500
Mid
20
3
35
36
13
-16
-16
Temple Razer
B+2,1
30.00
4.500
Mid
21
3
38
34
9
-19
-19
Twin Fangs
B+2,1,2+4
70.00
10.500
Overhead
26
2
40
0
26
-5
-15
Serpent's Tail
F+2
70.00
10.500
High
17
4
27
27
13
-9
-9
Spirit Raiser
D+2
140.00
21.000
High
8
3
43
0
25
-4
-14
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Ashi
3
50.00
7.500
High
11
3
29
24
11
0
0
Ankle Biter
B+3
50.00
7.500
Low
15
3
28
27
27
-7
-7
Prey Maker
B+3,4
70.00
10.500
Low
16
2
26
0
18
-6
-6
Klog Kick
D+3
20.00
3.000
Low
8
2
23
21
13
-8
-8
Kami Kick
4
70.00
10.500
High
15
3
24
24
18
-5
-5
* Cancelable into (Air) Special Moves
Tengu Tearer
4,3
70.00
10.500
Mid
17
3
28
0
37
1
1
Whip Trip
B+4
70.00
10.500
Low
16
2
37
0
25
-7
-7
Hurrikane Kick
F+4
70.00
10.500
Overhead
22
2
37
0
33
-7
-7
Wheel Spoke
D+4
30.00
4.500
Low
11
2
28
26
13
-8
-8
Aerial Attacks
Night's Veil
U+F+1
50.00
7.500
Mid
8
2
39
14
4
-24
-24
Devouring Shadow
U+F+1,1
30.00
4.500
Overhead
18
2
32
45
23
-20
-20
Forbidden Flames
U+F+1,2
85.60
13.500
Overhead
15
13
36
0
42
-23
-23
Dark Flash
U+F+1,1,3
90.00
13.500
Overhead
23
3
26
0
31
-7
-7
Lasher-ation
D+B+1 or D+F+1
50.00
7.500
High
11
2
25
15
2
-13
-13
Wolf Fang
U+F+2
50.00
7.500
Mid
9
3
39
13
4
-24
-24
Beast's Klaws
U+F+2,1
45.00
6.800
Overhead
21
4
32
50
41
-22
-22
Sparrow Strike
U+F+2,4
27.00
4.000
Overhead
11
2
31
37
24
-19
-19
Falcon Dive
U+F+2,4,1+3
86.50
3.000
Overhead
11
3
32
16
22
-21
-21
Slasher-ation
D+B+2 or D+F+2
50.00
7.500
Mid
17
2
19
28
8
-7
-7
Waterfall Splitter
U+F+3 or U+F+4
70.00
10.500
Mid
10
5
39
22
22
-24
-24
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
100 Yen Technique
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
15
0
0
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunt
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Shooting Star
DF1
60.00
17.500
Low
25
3
34
0
10
-14
-14
* B/F/U during Start-Up for Close/Far/Very Far Shooting Star
* Detonates Smart Shuriken
* Detonates Smart Shuriken
Close Shooting Star
DF1,B
60.00
17.500
Low
23
3
36
0
8
-16
-16
* Detonates Smart Shuriken
Far Shooting Star
DF1,F
60.00
17.500
Low
28
3
31
0
13
-11
-11
* Detonates Smart Shuriken
Very Far Shooting Star
DF1,U
60.00
17.500
Low
31
3
28
0
16
-8
-8
* Detonates Smart Shuriken
Enhanced Shooting Stars
DF1+EX
77.20
41.300
Mid
36
19
5
0
77
11
11
* Costs 1 bar of Super Meter
* Hold 1 to delay detonation
* Advantage on Hit allows for Jump Attack follow-up
* Hold 1 to delay detonation
* Advantage on Hit allows for Jump Attack follow-up
Enhanced Reverse Shooting Stars
DB1+EX
77.20
41.300
Mid
36
19
5
0
76
11
11
* Costs 1 bar of Super Meter
* Hold 1 to delay detonation
* Hold 1 to delay detonation
Smart Shuriken
DB1+EX
60.00
17.500
Mid
21
7
28
0
15
-9
-9
* B/F/U during Start-Up for Close/Far/Very Far Smart Shuriken
* Several Smart Shurikens can be placed at once
* Smart Shurikens are detonated by Shooting Star / Falling Star
* Undetonated Smart Shurikens disappear after a duration
* Advantage on detonatio
* Several Smart Shurikens can be placed at once
* Smart Shurikens are detonated by Shooting Star / Falling Star
* Undetonated Smart Shurikens disappear after a duration
* Advantage on detonatio
(Air) Falling Star
DF1
60.00
17.500
Low
20
3
36
0
9
-15
-15
* B/F/U during Start-Up for Close/Far/Very Far Falling Star
* Detonates Smart Shuriken
* Detonates Smart Shuriken
(Air) Close Falling Star
DF1,B
60.00
17.500
Low
16
3
39
0
6
-19
-19
* Detonates Smart Shuriken
(Air) Far Falling Star
DF1,F
60.00
17.500
Low
24
3
31
0
13
-11
-11
* Detonates Smart Shuriken
(Air) Very Far Falling Star
DF1,U
60.00
17.500
Low
27
3
29
0
15
-8
-8
* Detonates Smart Shuriken
(Air) Enhanced Falling Stars
DF1+EX
77.20
41.300
Mid
37
19
0
0
84
18
18
* Costs 1 bar of Super Meter
* Hold 1 to delay detonation
* Hold 1 to delay detonation
(Air) Enhanced Reverse Falling Stars
DB1+EX
77.20
41.300
Mid
37
19
0
0
83
18
18
* Costs 1 bar of Super Meter
* Hold 1 to delay detonation
* Hold 1 to delay detonation
(Air) Smart Shuriken
DB1
60.00
17.500
Mid
20
3
31
0
12
-12
-12
* B/F/U during Start-Up for (Air) Close/Far/Very Far Smart Shuriken
* Several Smart Shurikens can be placed at once
* Smart Shurikens are detonated by Shooting Star / Falling Star
* Undetonated Smart Shurikens disappear after a duration
* Advantage on det
* Several Smart Shurikens can be placed at once
* Smart Shurikens are detonated by Shooting Star / Falling Star
* Undetonated Smart Shurikens disappear after a duration
* Advantage on det
Double Spear Ryu
BF2
90.00
11.300
High
18
10
53
0
23
-23
-23
Enhanced Double Spear Ryu
BF2+EX
87.00
11.300
Mid
18
10
53
0
78
-23
-23
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Enhanced Double Spear Ryu Forward
BF2+EX,F
87.00
11.300
Mid
18
10
53
0
78
-23
-23
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) Spear Ryu
DB2
90.00
11.300
Mid
15
4
43
0
12
-25
-25
(Air) Enhanced Spear Ryu
DB2+EX
70.00
11.300
Mid
15
4
43
37
48
-25
-25
* Costs 1 bar of Super Meter
* Cancelable on Hit into Jump Attacks
* Cancelable on Hit into Jump Attacks
Swift Stride
BF3
80.00
20.000
Mid
30
3
37
0
13
-18
-18
Enhanced Swift Stride
BF3+EX
80.00
20.000
Mid
30
3
37
0
13
-18
-18
* Costs 1 bar of Super Meter
* Has Armor
* Has Armor
(Cancel) Swift Stride
D
0.00
0.000
16
0
35
0
0
0
0
Swift Stride Phase
U or B
60.00
17.500
Mid
34
3
20
0
78
-18
-18
(Air) Rushing Nimbus Technique
BF3
0.00
0.000
1
0
70
16
0
0
0
* B or F to affect trajectory
* Cancelable into Jump Attacks
* Cancelable into Jump Attacks
(Air) Enhanced Rushing Nimbus Technique
BF3+EX
0.00
0.000
1
0
70
16
0
0
0
* Costs 1 bar of Super Meter
* B or F to affect trajectory
* Cancelable into Jump Attacks
* B or F to affect trajectory
* Cancelable into Jump Attacks
(Air) Rushing Nimbus Attack
DB3
80.00
33.750
High
23
17
36
0
24
-28
-28
(Air) Enhanced Rushing Nimbus Attack
DB3+EX
60.00
17.500
High
23
17
40
0
37
-33
-33
* Costs 1 bar of Super Meter
* Cancelable on Hit into Jump Attacks
* Cancelable on Hit into Jump Attacks
Tornado Kick
DB4
70.00
18.700
Overhead
34
3
40
0
40
-21
-21
* B or F during Start-Up for Close/Far Tornado Kick
Close Tornado Kick
DB4,B
70.00
18.700
Overhead
34
3
40
0
40
-21
-21
Far Tornado Kick
DB4,F
70.00
18.700
Overhead
34
3
40
0
40
-21
-21
Enhanced Tornado Kick
DB4+EX
50.00
16.200
Overhead
34
3
40
0
81
-21
-21
* Costs 1 bar of Super Meter
* B or F during Start-Up for Enhanced Close/Far Tornado Kick
* Advantage on Hit allows for Jump Attack follow-up
* B or F during Start-Up for Enhanced Close/Far Tornado Kick
* Advantage on Hit allows for Jump Attack follow-up
Enhanced Close Tornado Kick
DB4+EX,B
50.00
16.200
Overhead
34
3
40
0
81
-21
-21
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Enhanced Far Tornado Kick
DB4+EX,F
50.00
16.200
Overhead
34
3
40
0
81
-21
-21
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) Tornado Kick
DB4
70.00
18.700
Overhead
28
4
41
0
38
-23
-23
* B or F during Start-Up for (Air) Close/Far Tornado Kick
(Air) Close Tornado Kick
DB4,B
70.00
18.700
Overhead
28
4
41
0
38
-23
-23
(Air) Far Tornado Kick
DB4,F
70.00
18.700
Overhead
28
4
41
0
38
-23
-23
(Air) Enhanced Tornado Kick
DB4+EX
50.00
16.200
Overhead
28
4
41
0
80
-23
-23
* Costs 1 bar of Super Meter
* B or F during Start-Up for (Air) Enhanced Close/Far Tornado Kick
* Advantage on Hit allows for Jump Attack follow-up
* B or F during Start-Up for (Air) Enhanced Close/Far Tornado Kick
* Advantage on Hit allows for Jump Attack follow-up
(Air) Enhanced Close Tornado Kick
DB4+EX,B
50.00
16.200
Overhead
28
4
41
0
80
-23
-23
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
(Air) Enhanced Far Tornado Kick
DB4+EX,F
50.00
16.200
Overhead
28
4
41
0
80
-23
-23
* Costs 1 bar of Super Meter
* Advantage on Hit allows for Jump Attack follow-up
* Advantage on Hit allows for Jump Attack follow-up
Whip Art: Wretched Blow
DF4
30.00
13.800
High
19
2
24
44
4
-17
-17
* Cancelable into Whip Art: Scattering Winds
Whip Art: Enhanced Wretched Blow
DF4+EX
50.00
16.200
High
19
2
24
44
4
-7
-7
* Costs 1 bar of Super Meter
* Cancelable into Whip Art: Scattering Winds
* Cancelable into Whip Art: Scattering Winds
Whip Art: Scattering Winds
DF4
37.50
16.200
Mid
23
3
32
52
6
-16
-11
* Can only be performed from Whip Art: Wretched Blow
* Cancelable into Whip Art: Mad Dance or Whip Art: Death
* Cancelable into Whip Art: Mad Dance or Whip Art: Death
Whip Art: Mad Dance
DF4
62.50
17.800
Overhead
21
3
41
0
11
-12
-12
* Can only be performed from Whip Art: Scattering Winds
Whip Art: Death
DF4+EX
62.50
17.800
Mid
18
2
24
0
60
-11
-11
* Costs 1 bar of Super Meter
* Can only be performed from Whip Art: Scattering Winds
* Advantage on Hit allows for Jump Attack follow-up
* Can only be performed from Whip Art: Scattering Winds
* Advantage on Hit allows for Jump Attack follow-up
Fatal Blow
Satsujin
SS+EX, 1/2/3/4 x5
351.50
47.500
Mid
15
0
60
61
15
-64
-74
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons up to 5 times to throw Shuriken
* On Hit, the 5th Shuriken toss triggers Satsujin
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage B
* Kameo must be available
* Press Basic Attack buttons up to 5 times to throw Shuriken
* On Hit, the 5th Shuriken toss triggers Satsujin
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage B
(Cancel) Satsujin
DD
0.00
0.000
1
0
39
0
0
0
0
Satsujin Finale
EX
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Mid) Millipede's Bite
DFD3
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Ten-Tickles
BFBD
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
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