MOVE LIST - TANYA
CHARACTER
KAMEO
DATE
View:
Default
Table
MOVE NAME
KOMMAND
TANYA
NORMAL ATTACKS
Closed Fist
1
Active Threat
1,2
Piety
1,2,2
Righteous Chop
D+1
Crossed Cudgel
2
Wraparound
2,1+3
Sidewinder
F+2
Karma
F+2,1,1
Devoted Follower
F+2,1,1,2
Boomerpain
B+2
Message From Above
B+2,3
Answers
B+2,4
Cudgel Strike
D+2
Branching Out
3
Brought Low
3,1+3
Crossed Kick
B+3
Whirlwinder
B+3,4,4
Kneeling Strike
D+3
Rise And Shine
4
Prayer Circle
B+4
Roundhouse
F+4
Sweeping Change
D+4
AERIAL ATTACKS
Divine Touch
U+F+1
Followed Ways
U+F+1,2
Praise The Sun God
U+F+1,2,4
Farsight
U+F+1,3
Reaching Out
U+F+1,3,3
Scattered Clouds
U+F+2
Gather Round
U+F+2,1
Heavy Heel
U+F+3 or U+F+4
THROWS
Shove
F+THROW or F+1+3
Descendant Blows
THROW or 1+3
BREAKERS
Kombo Breaker
F+EX
TAUNTS
Taunts
DDDD
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
SPECIAL MOVES
Heavenly Hand
DF1
Enhanced Heavenly Hand
DF1+EX
(Air) Heavenly Hand
DF1
(Air) Enhanced Heavenly Hand
DF1+EX
Seeking Guidance
DF3
Seeking Guidance Delay
Hold 3
Enhanced Seeking Guidance
DF3+EX
Umgadi Dodge
DF3
Enhanced Umgadi Dodge
DF3+EX
Divine Protection
DB3
Divine Protection Delay
Hold 3
Enhanced Divine Protection
DB3+EX
Deity Push
DB3 Hold 3+B
Enhanced Deity Push
DB3+EX Hold 3+B
Umgadi Evade
DB3 Hold 3+F
Enhanced Umgadi Evade
DB3+EX Hold 3+F
Drill Kick
BF4
Deity Push
BF4, Hold B
Umgadi Evade
BF4, Hold F
Enhanced Drill Kick
BF4+EX
Spinning Splits Kick
DB4
Enhanced Spinning Splits Kick
DB4+EX
(Air) Spinning Splits Kick
DB4
(Air) Enhanced Spinning Splits Kick
DB4+EX
FATAL BLOW
100 Hands
SS+EX
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
FATALITIES
(Close) Helping Hands
DBD,3
Easy Fatality
Hold EX,3
ANIMALITY
(Mid) Kills R Us
DBDB
Easy Fatality
Hold EX,2
BRUTALITIES
The Klassic
D+2
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
MOVE
N/A
MOVE DATA
HIT DAMAGE
N/A
BLOCK DAMAGE
N/A
BLOCK TYPE
N/A
F/BLOCK DAMAGE
N/A
FRAME DATA
START-UP
N/A
HIT ADVANTAGE
N/A
ACTIVE
N/A
BLOCK ADVANTAGE
N/A
RECOVERY
N/A
F/BLOCK ADVANTAGE
N/A
CANCEL
N/A
NOTES
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Normal Attacks
Closed Fist
1
20.00
3.000
High
7
2
19
18
19
1
1
Active Threat
1,2
30.00
4.500
Mid
11
2
22
22
6
-2
-2
Piety
1,2,2
70.00
10.500
Mid
16
4
29
0
31
-1
-1
Righteous Chop
D+1
20.00
3.000
Mid
7
2
23
19
12
-8
-8
Crossed Cudgel
2
30.00
4.500
High
9
2
27
19
7
-7
-7
Wraparound
2,1+3
80.00
4.500
High
21
2
34
72
39
-14
-14
Sidewinder
F+2
30.00
4.500
Mid
14
3
24
25
14
-5
-5
Karma
F+2,1,1
85.57
13.500
Mid
18
17
24
0
14
-5
-5
Devoted Follower
F+2,1,1,2
50.00
7.500
Overhead
17
4
34
24
47
-6
-6
Boomerpain
B+2
55.50
9.000
High
15
33
18
63
38
-5
-5
Message From Above
B+2,3
77.50
12.000
High
13
29
31
0
40
-2
-2
Answers
B+2,4
96.50
15.000
Mid
13
19
32
0
17
-5
-5
Cudgel Strike
D+2
140.00
21.000
High
11
3
41
0
27
-2
-12
* On Kounter or Punish Hit, can be Jump Canceled with U+EX or U+F+EX for 2 bars of Super Meter
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
* Has Armor when Jump Canceled, and pulls in victim while disabling their Kombo Breaker and Kameos
Branching Out
3
50.00
7.500
High
17
3
43
27
-3
-14
-14
Brought Low
3,1+3
70.00
10.500
Low
30
3
43
35
14
-14
-14
Crossed Kick
B+3
30.00
4.500
Low
16
2
24
26
11
-4
-4
Whirlwinder
B+3,4,4
103.62
16.500
Low
14
13
36
0
18
-6
-6
Kneeling Strike
D+3
20.00
3.000
Low
10
2
24
23
12
-9
-9
Rise And Shine
4
70.00
10.500
High
11
3
27
22
30
2
2
Prayer Circle
B+4
70.00
10.500
Low
14
3
29
0
14
0
0
Roundhouse
F+4
70.00
10.500
High
16
3
21
0
50
-2
-2
* Cancelable on Hit into Jump
Sweeping Change
D+4
30.00
4.500
Low
10
2
25
25
16
-5
-5
Aerial Attacks
Divine Touch
U+F+1
50.00
7.500
Mid
8
4
40
14
3
-25
-25
Followed Ways
U+F+1,2
30.00
4.500
Overhead
13
3
35
44
20
-19
-24
Praise The Sun God
U+F+1,2,4
70.00
10.500
Overhead
12
4
39
48
32
-24
-29
Farsight
U+F+1,3
30.00
4.500
Overhead
13
3
35
44
12
-19
-24
Reaching Out
U+F+1,3,3
115.50
18.000
Overhead
6
6
39
0
35
-27
-27
Scattered Clouds
U+F+2
50.00
7.500
Mid
10
3
40
15
3
-25
-25
Gather Round
U+F+2,1
55.50
9.000
Overhead
15
36
32
85
14
-29
-29
Heavy Heel
U+F+3 or U+F+4
70.00
10.500
Mid
7
6
40
23
21
-25
-25
Throws
Shove
F+THROW or F+1+3
20.00
0.000
Throw
10
2
33
0
0
0
0
* Performed when Kameo is unavailable
* See Kameo Moves for Toward Throw featuring Kameo
* See Kameo Moves for Toward Throw featuring Kameo
Descendant Blows
THROW or 1+3
110.00
0.000
Throw
10
2
33
0
7
0
0
Breakers
Kombo Breaker
F+EX
0.00
0.000
0
0
0
0
0
0
0
* Costs 3 bars of Super Meter
* Kameo must be available
* Kameo must be available
Taunts
Taunts
DDDD
0.00
0.000
0
0
0
0
0
0
0
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Special Moves
Heavenly Hand
DF1
60.00
17.500
High
25
0
0
0
10
-9
-9
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
Enhanced Heavenly Hand
DF1+EX
90.00
21.250
Mid
22
0
0
0
36
-9
-9
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
* Destroys opponent's projectiles
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
(Air) Heavenly Hand
DF1
60.00
17.500
Mid
15
0
0
0
-1
-20
-20
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
(Air) Enhanced Heavenly Hand
DF1+EX
80.00
20.000
Mid
15
0
0
0
57
-20
-20
* Costs 1 bar of Super Meter
* Destroys opponent's projectiles
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
* Victim slowly collapses on Hit
* Destroys opponent's projectiles
* Hold 1 for increased projectile damage and speed (Requires 2 Charges of Guidance)
* Victim slowly collapses on Hit
Seeking Guidance
DF3
0.00
0.000
1
0
33
0
0
0
0
* Grants Charges of Guidance (Max 2)
* While at 2 Charges Tanya's Dashes go farther when Canceled into Attacks
* While at 2 Charges Tanya's Dashes go farther when Canceled into Attacks
Seeking Guidance Delay
Hold 3
0.00
0.000
0
0
0
0
0
0
0
* Continue building Charges of Guidance (Max 2)
Enhanced Seeking Guidance
DF3+EX
0.00
0.000
1
0
28
0
0
0
0
* Costs 1 bar of Super Meter
Umgadi Dodge
DF3
0.00
0.000
1
0
52
0
0
0
0
* Requires 2 Charges of Guidance
Enhanced Umgadi Dodge
DF3+EX
60.00
17.500
High
13
3
37
0
33
-9
-9
* Costs 1 bar of Super Meter
* Requires 2 Charges of Guidance
* Requires 2 Charges of Guidance
Divine Protection
DB3
0.00
0.000
6
0
12
0
0
0
0
* Parries High, Mid, and Projectile Attacks
* Grants 1 Charge of Guidance upon successful parry
* Allows for follow-ups with max charge
* Grants 1 Charge of Guidance upon successful parry
* Allows for follow-ups with max charge
Divine Protection Delay
Hold 3
0.00
0.000
0
0
0
0
0
0
0
Enhanced Divine Protection
DB3+EX
0.00
0.000
6
0
12
0
0
0
0
* Costs 1 bar of Super Meter
* Parries High and Mid Attacks
* Parries projectiles
* Grants 1 Charge of Guidance upon successful parry
* Parries High and Mid Attacks
* Parries projectiles
* Grants 1 Charge of Guidance upon successful parry
Deity Push
DB3 Hold 3+B
90.00
0.000
Mid
28
1
0
0
17
0
0
* Has Armor
Enhanced Deity Push
DB3+EX Hold 3+B
130.00
0.000
Mid
28
1
0
0
17
0
0
* Has Invulnerability
Umgadi Evade
DB3 Hold 3+F
0.00
0.000
1
0
52
0
0
0
0
Enhanced Umgadi Evade
DB3+EX Hold 3+F
60.00
17.500
High
13
3
37
0
33
-9
-9
* Costs 1 bar of Super Meter
Drill Kick
BF4
70.00
18.750
Mid
20
16
20
0
34
-22
-22
Deity Push
BF4, Hold B
0.00
0.000
20
34
0
0
15
0
0
* Requires 2 Charges of Guidance
Umgadi Evade
BF4, Hold F
0.00
0.000
20
35
0
0
36
0
0
* Requires 2 Charges of Guidance
Enhanced Drill Kick
BF4+EX
70.00
18.750
Mid
20
16
20
0
53
-22
-22
* Costs 1 bar of Super Meter
Spinning Splits Kick
DB4
82.77
51.250
Mid
14
37
35
0
17
-34
-34
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
Enhanced Spinning Splits Kick
DB4+EX
112.95
57.500
Mid
14
37
35
0
17
-34
-34
* Costs 1 bar of Super Meter
* Has Armor
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
* First Hit is Unbreakable in a Kombo
* Has Armor
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
* First Hit is Unbreakable in a Kombo
(Air) Spinning Splits Kick
DB4
82.77
51.250
High
14
37
43
0
10
-26
-26
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
(Air) Enhanced Spinning Splits Kick
DB4+EX
112.95
57.500
High
14
37
43
0
10
-26
-26
* Costs 1 bar of Super Meter
* Has Armor
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
* First Hit is Unbreakable in a Kombo
* Has Armor
* Hold 4 for improved position and advantage when blocked (Requires 2 Charges of Guidance)
* First Hit is Unbreakable in a Kombo
Fatal Blow
100 Hands
SS+EX
350.00
22.500
Mid
22
8
62
0
17
-28
-38
* Must be at 30% health or less
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
* Kameo must be available
* Press Basic Attack buttons during hits to influence damage (with Fatal Blow Damage Boost ON in Tournament Settings)
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Fatalities
(Close) Helping Hands
DBD,3
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,3
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Animality
(Mid) Kills R Us
DBDB
0.00
0.000
0
0
0
0
0
0
0
Easy Fatality
Hold EX,2
0.00
0.000
0
0
0
0
0
0
0
* Easy Fatality Token required to perform Easy Fatality
Brutalities
The Klassic
D+2
0.00
0.000
0
0
0
0
0
0
0
* Hold 2 During Hit
* Final Hit Must Be From D+2
* Final Hit Must Be From D+2
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Move
Kommand
H. DMG
B. DMG
Block Type
STA
ACT
REC
CAN
HIT
BLO
FBL
Notes
Please read this regarding the Terms of Service and usage of information on this site.