KENSHI
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
OVERVIEW
KENSHI
Type: Rushdown
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details
MOVE LIST
Basic Attacks
See No Evil
1,4
High, Low
A high into low attack that is mainly used at close-range for punishing unsafe moves.
Spirit Strike
B+2
Mid
A long-reaching mid attack that is safe at -4 on block and is a great move to throw out from mid-distance.
Slice N' Dive
F+2,2
Mid, Mid
A mid attack that has very good range and can be hit confirmed into a combo.
Achilles Cutter
B+4
Low
A low attack with very good range. It's Kenshi's longest-reaching attack allowing him to safely attack opponents from afar.
Transcending Cut
B+1,2
Low, Mid
Must be in Sento Stance. A low into mid attack that is used for mix-ups and launches for a combo.
Impaler
B+2
Overhead
Must be in Sento Stance. An overhead attack that is used for mix-ups and can lead into a combo with Kenshi's Spirit.
Fading Light
F+2,2
Mid, Mid
Must be in Sento Stance. A mid attack that, when combined with Kenshi's Spirit, is useful for dealing block damage.
Bad Feeling
F+3,2
Low, Mid
Must be in Sento Stance. A low into mid attack that can lead into a combo with Kenshi's Spirit.
Double Tab
F+4
Mid
Must be in Sento Stance. A mid attack that is +1 on block and can also used as a combo ender.
Special Moves
Ancestral Guard
DF1
Mid
An advancing mid attack. When used, Kenshi will run towards the opponent, destroying enemy projectiles. It can be extended by holding 1 or cancelled by inputting SS.
Soul Charge
BF2
Mid
A mid attack. When enhanced, it grants armor and becomes unbreakable.
Demon Drop
DB2
Overhead
An overhead attack that can be used to attack opponents from a distance. It can be directed Close, Mid, or Far. When enhanced, it launches for a combo.
Rising Karma
BF3
Mid
A mid attack that launches for a combo.
Force Push
BF4
Mid
A mid attack. It can be charged by holding 4. It's normally unsafe at -11 on block, but grants more advantage the longer it's charged. When enhanced, it's -1 on block and becomes unbreakable.
Summon Ancestor
DB1
Kenshi enters Sento Stance. Disables Kenshi's Kameo for a duration.
Banish Ancestor
DB1
Ends Sento Stance.
Spiritual Alignment
DB2
Requires Sento Stance. Resets the position of Kenshi's Spirit back to where Kenshi is. When enhanced, it refreshes Kenshi's Spirit timer.
Soaring Sento
DB3
Mid
Requires Sento Stance. A mid attack. When enhanced, it can combo into aerial attacks.
Teamwork
DB4
Mid
Requires Sento Stance. A mid attack. If holding EX, Kenshi's Spirit attacks the opponent instead. When enhanced, Kenshi throws his sword across the screen for an unbreakable attack.
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
hayatei (Kenshi/Cyrax) vs. Konqueror249 (Kenshi/Sub-Zero)
06/14/2024