SEKTOR
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
OVERVIEW
SEKTOR
Type: Zoner
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details
MOVE LIST
Basic Attacks
Afterburn
1,1
High, Mid
A high into mid attack that is used at close-range to punish unsafe moves.
Assembly Required
B+2
Overhead
A slow 24 frame overhead attack that can be used to catch opponents off-guard for blocking low.
Overcharging Elbow
F+2,1
Mid, High
An advancing mid attack that is safe on block and can be hit-confirmed into a combo.
Run Down
B+3,4
Low, Low, Mid
A low attack that is safe on block and can be hit-confirmed into a combo.
Special Moves
Unguided Rocket
BF1
High
A high projectile used in zoning to keep opponents away. When enhanced, it becomes a mid projectile that destroys the opponent's projectiles and causes damage over time.
Sidewinder
DB1
Mid
A mid projectile that flies into the air before falling. It can be directed Close, Mid, or Very Far. When enhanced, it destroys the opponent's projectiles and homes in on the foe.
(Air) Burst Grenade
DB1
Mid
An aerial projectile that can be directed Close, Mid, or Far. When enhanced it destroys the opponent's projectiles. It can be detonated upon release of 1 and EX.
Flamethrower
BF2
Mid
A mid attack with good range. When enhanced, it grants armor.
Anti-Air Flak
DB2
High
An anti-aerial attack.
Blast Shield
DB3
Eliminates projectile damage and pushback. Upon successful deflection, it can be canceled into Unguided Rocket or Sidewinder. Energizes Charge Bionic Blast and enables Force Sensor. When enhanced, it can be canceled into Special Moves upon successful deflection.
Tactical Redeploy
DB4
Mid
Sektor flies up into the air before crashing down. It's mainly used as a combo starter.
(Air) Thruster Boost
U+B+SS / U+SS / U+F+SS
Boosts Sektor upwards for a short period.