CYRAX
OVERVIEW
MOVE LIST
COMBOS
STRATEGY
KAMEOS
GAMEPLAY
OVERVIEW
CYRAX
Type: Setplay
Health: 700
OFFENSE
DEFENSE
DAMAGE
MOBILITY
RANGE
ZONING
1
2
3
4
5
More Details
MOVE LIST
Basic Attacks
Short Circuit
1,1
High, Mid
A high into mid attack that is used at close-range to punish unsafe moves.
Cyber Beatdown
B+1,2
Throw
A command grab that is used for mix-ups at close-range.
Blast Overhead
B+2
Overhead
A slow 28 frame overhead attack that launches for a combo.
Sliding Detonation
B+2,4
Overhead, Low
An overhead into low attack that can be used for mix-ups at close-range. It’s unsafe at -12 on block.
Quick Buzz
F+2
Mid, Mid, Mid
A multi-hitting mid attack that is safe on block and can be hit-confirmed into a combo.
Metal Mid Heel
B+3,3
Mid, High
A 12 frame mid attack that is safe on block and can be hit-confirmed into a combo.
Special Moves
Capture Foam
BF1
High
A high projectile that stuns the opponent allowing for a combo. When enhanced, it becomes a mid projectile that destroys the opponent's projectiles.
Close/Mid/Far Bomb
DF2
Mid
A bomb that detonates after a duration and launches for a combo. Hold 4 during start-up to throw a Dud. When enhanced, it moves toward the foe and deploys a drone.
Bomb Mistwalk
DB3
Mid
A teleport that positions Cyrax behind the opponent while leaving a bomb behind. Hold 4 during start-up to leave behind a Dud. When enhanced, Cyrax retreats instead of teleporting.
Mistwalk
DF3
A teleport that positions Cyrax behind the opponent. When enhanced, Cyrax advances instead of teleporting.
Sawtooth Kick
DB4
Mid
A mid attack that is mainly used as a combo ender.